I thought about it again, and I use compounds as starters that pre-date 2013.

-----Original Message----- From: phil harbath
Sent: Monday, February 25, 2013 8:16 PM
To: [email protected]
Subject: Re: duplicating ice tree equals crash

created in 2013 only.

-----Original Message----- From: Chris Chia
Sent: Monday, February 25, 2013 8:19 PM
To: <[email protected]>
Subject: Re: duplicating ice tree equals crash

Just 1 quick qn:
Did u do the scene entirely in 2013 or there's some cross versions when
creating the scene?


Regards,
Chris

On 25 Feb, 2013, at 7:44 PM, "phil harbath"
<[email protected]<mailto:[email protected]>> wrote:

let’s keep it this way,  it is one of those things like modeling, the longer
I work in a file, it will invariable happen,  if I restarted softimage every
10 minutes then did a ctrl-d on an ice tree it would never happen.
definitely not a problem pre 2013.

From: ivan t<mailto:[email protected]>
Sent: Monday, February 25, 2013 1:23 AM
To: [email protected]<mailto:[email protected]>
Subject: Re: duplicating ice tree equals crash

Hi Phil,

Any specific scene or repro ? I am trying to repro on this but not
successful so far.

Thanks
Ivan

Email : [email protected]<mailto:[email protected]>
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On Mon, Feb 25, 2013 at 8:37 AM, phil harbath
<[email protected]<mailto:[email protected]>> wrote:
I get far more crashes duplicating ice trees with instanced shapes, then
previous versions of softimage (2013).  It does not happen early when a
scene is open, but when I have worked for awhile.  After a crash I can
reopen the scene and duplicate the ice tree fine (it has nothing to do with
the ice tree itself).

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