Games studios creating cinematic sequences for realtime environments.

There is no video to edit in these scenarios.  All content is 3D and exported 
to a game engine where it is played back in real time.



Matt




From: [email protected] 
[mailto:[email protected]] On Behalf Of Sylvain lebeau
Sent: Wednesday, February 27, 2013 9:22 PM
To: [email protected]; Jason S
Subject: Re: SI 2014 sneak peek


Who is going To use this really?

In My World of Advertising, we Always Provide 12 frames handles Head And tail 
for each shot

I dont dont see any use of this really

Who Here Can Say they edit in 3d........
Cmmon, with rendertimes And all

Maybe okay for animatic works?? Even there we use finalcut for Our screen 
captures on a shoot basis


Grrrrrrrr


On 28 February, 2013 12:03:50 AM Jason S wrote:
I personally would have liked to see the viewport performance improvements on 
SI,
but the camera sequencer does look neat, anxious to see the rest!


On 28/02/2013 12:06 AM, Sebastien Sterling wrote:
Seriously these better not be what they called "BIG" features in the press 
release, its getting embarrassing,3D max "we fixed somthing that should have 
been patched 3 versions ago and made it a feature again". Maya "did... did they 
just take a free plugin on creative crash and repackage it to look like a 
feature ? i'll let you deside :

http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/c/grease-pencil-tool-for-maya

(but the answers yes )

SI ok the sequencer does look usefull i guess ?
On 27 February 2013 23:28, Alok 
<[email protected]<mailto:[email protected]>> wrote:
Ha . So now I do not have to maintain the long camera sequencer plugin that I 
wrote .

ALOK

GANDHI

/ chef directeur technique - lead technical director

[email protected]<mailto:[email protected]>

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On 27/02/2013 5:08 PM, Ahmidou Lyazidi wrote:

http://area.autodesk.com/blogs/shawn/sneak-peek-time





Ahmidou Lyazidi

Director | TD | CG artist

http://vimeo.com/ahmidou/videos







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