I've yet to work in a studio that had their own sequencer...I guess they
weren't established?

On Thu, Feb 28, 2013 at 6:16 AM, joshxsi <[email protected]> wrote:

> Any established studio probably already has one of these, so is this
> Autodesk's attempt to make starting up a new studio easier as previous ones
> close down?
>
>
> On Thu, Feb 28, 2013 at 5:07 PM, Chris Chia <[email protected]>wrote:
>
>> +1
>> Camera Sequencer makes life easier for pre-viz or studio who does a lot
>> of animatic and film adjustments.
>>
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Raffaele Fragapane
>> Sent: Thursday, February 28, 2013 1:38 PM
>> To: [email protected]
>> Subject: Re: SI 2014 sneak peek
>>
>> Practically anybody who's not working with edits where each shot is a
>> sequence on its own wishes they had one, or had to write one.
>> Handles have nothing to do with it, multishot workflow is about
>> inter-shot consistency.
>>
>> We had to invest considerable amounts of time here for the multishot
>> workflow, and it's one of the biggest improvements previz and layout have
>> seen across the board ever, AND rather important for final animation as
>> well whenever you have matching.
>>
>> If you never had to have geographical consistency in a sequence across
>> camera cuts, good on you, a lot of people out there struggle with that day
>> in and day out.
>> On Thu, Feb 28, 2013 at 4:22 PM, Sylvain lebeau <[email protected]<mailto:
>> [email protected]>> wrote:
>>
>> Who is going To use this really?
>>
>> In My World of Advertising, we Always Provide 12 frames handles Head And
>> tail for each shot
>>
>> I dont dont see any use of this really
>>
>> Who Here Can Say they edit in 3d........
>> Cmmon, with rendertimes And all
>>
>> Maybe okay for animatic works?? Even there we use finalcut for Our screen
>> captures on a shoot basis
>>
>>
>> Grrrrrrrr
>>
>>
>> On 28 February, 2013 12:03:50 AM Jason S wrote:
>> I personally would have liked to see the viewport performance
>> improvements on SI,
>> but the camera sequencer does look neat, anxious to see the rest!
>>
>>
>> On 28/02/2013 12:06 AM, Sebastien Sterling wrote:
>> Seriously these better not be what they called "BIG" features in the
>> press release, its getting embarrassing,3D max "we fixed somthing that
>> should have been patched 3 versions ago and made it a feature again". Maya
>> "did... did they just take a free plugin on creative crash and repackage it
>> to look like a feature ? i'll let you deside :
>>
>>
>> http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/c/grease-pencil-tool-for-maya
>>
>> (but the answers yes )
>>
>> SI ok the sequencer does look usefull i guess ?
>> On 27 February 2013 23:28, Alok <[email protected]<mailto:
>> [email protected]>> wrote:
>> Ha . So now I do not have to maintain the long camera sequencer plugin
>> that I wrote .
>>
>> ALOK
>>
>> GANDHI
>>
>> / chef directeur technique - lead technical director
>>
>> [email protected]<mailto:[email protected]>
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>> On 27/02/2013 5:08 PM, Ahmidou Lyazidi wrote:
>>
>> http://area.autodesk.com/blogs/shawn/sneak-peek-time
>>
>>
>>
>>
>>
>> Ahmidou Lyazidi
>>
>> Director | TD | CG artist
>>
>> http://vimeo.com/ahmidou/videos
>>
>>
>>
>>
>>
>>
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