I've yet to work in a studio that had their own sequencer...I guess they weren't established?
On Thu, Feb 28, 2013 at 6:16 AM, joshxsi <[email protected]> wrote: > Any established studio probably already has one of these, so is this > Autodesk's attempt to make starting up a new studio easier as previous ones > close down? > > > On Thu, Feb 28, 2013 at 5:07 PM, Chris Chia <[email protected]>wrote: > >> +1 >> Camera Sequencer makes life easier for pre-viz or studio who does a lot >> of animatic and film adjustments. >> >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Raffaele Fragapane >> Sent: Thursday, February 28, 2013 1:38 PM >> To: [email protected] >> Subject: Re: SI 2014 sneak peek >> >> Practically anybody who's not working with edits where each shot is a >> sequence on its own wishes they had one, or had to write one. >> Handles have nothing to do with it, multishot workflow is about >> inter-shot consistency. >> >> We had to invest considerable amounts of time here for the multishot >> workflow, and it's one of the biggest improvements previz and layout have >> seen across the board ever, AND rather important for final animation as >> well whenever you have matching. >> >> If you never had to have geographical consistency in a sequence across >> camera cuts, good on you, a lot of people out there struggle with that day >> in and day out. >> On Thu, Feb 28, 2013 at 4:22 PM, Sylvain lebeau <[email protected]<mailto: >> [email protected]>> wrote: >> >> Who is going To use this really? >> >> In My World of Advertising, we Always Provide 12 frames handles Head And >> tail for each shot >> >> I dont dont see any use of this really >> >> Who Here Can Say they edit in 3d........ >> Cmmon, with rendertimes And all >> >> Maybe okay for animatic works?? Even there we use finalcut for Our screen >> captures on a shoot basis >> >> >> Grrrrrrrr >> >> >> On 28 February, 2013 12:03:50 AM Jason S wrote: >> I personally would have liked to see the viewport performance >> improvements on SI, >> but the camera sequencer does look neat, anxious to see the rest! >> >> >> On 28/02/2013 12:06 AM, Sebastien Sterling wrote: >> Seriously these better not be what they called "BIG" features in the >> press release, its getting embarrassing,3D max "we fixed somthing that >> should have been patched 3 versions ago and made it a feature again". Maya >> "did... did they just take a free plugin on creative crash and repackage it >> to look like a feature ? i'll let you deside : >> >> >> http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/c/grease-pencil-tool-for-maya >> >> (but the answers yes ) >> >> SI ok the sequencer does look usefull i guess ? >> On 27 February 2013 23:28, Alok <[email protected]<mailto: >> [email protected]>> wrote: >> Ha . So now I do not have to maintain the long camera sequencer plugin >> that I wrote . >> >> ALOK >> >> GANDHI >> >> / chef directeur technique - lead technical director >> >> [email protected]<mailto:[email protected]> >> >> T: >> 450 430-0010 x225 >> >> F: >> 450 430-0009 >> www.modusfx.com<http://www.modusfx.com> >> >> >> --------------------------------------------------------------------------------------------- >> >> >> MODUS >> >> FX >> >> >> 120 Rue Turgeon, >> >> >> Sainte-Therese (Quebec) CANADA J7E 3J1 >> >> >> Follow us on >> Facebook<http://www.facebook.com/ModusFX> >> >> & >> Twitter<https://twitter.com/Modusfx> >> On 27/02/2013 5:08 PM, Ahmidou Lyazidi wrote: >> >> http://area.autodesk.com/blogs/shawn/sneak-peek-time >> >> >> >> >> >> Ahmidou Lyazidi >> >> Director | TD | CG artist >> >> http://vimeo.com/ahmidou/videos >> >> >> >> >> >> >> >> ----- >> >> No virus found in this message. >> >> Checked by AVG - www.avg.com<http://www.avg.com> >> >> Version: 2012.0.2238 / Virus Database: 2641/5635 - Release Date: 02/26/13 >> >> >> >> >> >> >> >> >> -- >> Our users will know fear and cower before our software! Ship it! Ship it >> and let them flee like the dogs they are! >> > >

