+1
Camera Sequencer makes life easier for pre-viz or studio who does a lot of 
animatic and film adjustments.

From: [email protected] 
[mailto:[email protected]] On Behalf Of Raffaele Fragapane
Sent: Thursday, February 28, 2013 1:38 PM
To: [email protected]
Subject: Re: SI 2014 sneak peek

Practically anybody who's not working with edits where each shot is a sequence 
on its own wishes they had one, or had to write one.
Handles have nothing to do with it, multishot workflow is about inter-shot 
consistency.

We had to invest considerable amounts of time here for the multishot workflow, 
and it's one of the biggest improvements previz and layout have seen across the 
board ever, AND rather important for final animation as well whenever you have 
matching.

If you never had to have geographical consistency in a sequence across camera 
cuts, good on you, a lot of people out there struggle with that day in and day 
out.
On Thu, Feb 28, 2013 at 4:22 PM, Sylvain lebeau 
<[email protected]<mailto:[email protected]>> wrote:

Who is going To use this really?

In My World of Advertising, we Always Provide 12 frames handles Head And tail 
for each shot

I dont dont see any use of this really

Who Here Can Say they edit in 3d........
Cmmon, with rendertimes And all

Maybe okay for animatic works?? Even there we use finalcut for Our screen 
captures on a shoot basis


Grrrrrrrr


On 28 February, 2013 12:03:50 AM Jason S wrote:
I personally would have liked to see the viewport performance improvements on 
SI,
but the camera sequencer does look neat, anxious to see the rest!


On 28/02/2013 12:06 AM, Sebastien Sterling wrote:
Seriously these better not be what they called "BIG" features in the press 
release, its getting embarrassing,3D max "we fixed somthing that should have 
been patched 3 versions ago and made it a feature again". Maya "did... did they 
just take a free plugin on creative crash and repackage it to look like a 
feature ? i'll let you deside :

http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/c/grease-pencil-tool-for-maya

(but the answers yes )

SI ok the sequencer does look usefull i guess ?
On 27 February 2013 23:28, Alok 
<[email protected]<mailto:[email protected]>> wrote:
Ha . So now I do not have to maintain the long camera sequencer plugin that I 
wrote .

ALOK

GANDHI

/ chef directeur technique - lead technical director

[email protected]<mailto:[email protected]>

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On 27/02/2013 5:08 PM, Ahmidou Lyazidi wrote:

http://area.autodesk.com/blogs/shawn/sneak-peek-time





Ahmidou Lyazidi

Director | TD | CG artist

http://vimeo.com/ahmidou/videos







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