We use Softimage for our mobile games here (Crytek Budapest), and if sequencer 
will be available for us, we might forget about text editing :D

 

 

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Michal Doniec
Sent: Thursday, February 28, 2013 10:35 AM
To: softimage
Subject: Re: SI 2014 sneak peek

 

"And the animatic part counts for about 1% of the work for most studios"

 

There are many studios which use Softimage for games, especially in Japan, I 
don't have exact numbers, but I would risk saying that majority of Softimage 
seats are used to create games, not adverts or film. This sort of workflow is 
definitely not 1% of the work and is very important for in game cinematics.

 

On 28 February 2013 06:36, Stefan Andersson <[email protected]> wrote:

ok.... this was probably the dumbest sneak preview to date. I can't comment on 
the 3dsmax preview as I don't use 3dsmax

Maya: Great, but there already is a grease pencil plugin (free) out there. 
Though it's nice that it now comes out of the box.
Added value: None 

Softimage: A good addition, but not really something amazing. And I've seen it 
in action before. And the animatic part counts for about 1% of the work for 
most studios, I see it handy for the pre-viz studios. For me it's rather 
pointless as we have fixed shots to begin with.

I'm sure there are other improvements, but as a sneak preview (which is 
supposed to get you excited) this was pretty dumb.


be safe
stefan


 
 

On Wed, Feb 27, 2013 at 11:08 PM, Ahmidou Lyazidi <[email protected]> wrote:

http://area.autodesk.com/blogs/shawn/sneak-peek-time


Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos





-- 
Stefan Andersson | Digital Janitor

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Michal
http://uk.linkedin.com/in/mdoniec 

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