We use Softimage for our mobile games here (Crytek Budapest), and if sequencer will be available for us, we might forget about text editing :D
From: [email protected] [mailto:[email protected]] On Behalf Of Michal Doniec Sent: Thursday, February 28, 2013 10:35 AM To: softimage Subject: Re: SI 2014 sneak peek "And the animatic part counts for about 1% of the work for most studios" There are many studios which use Softimage for games, especially in Japan, I don't have exact numbers, but I would risk saying that majority of Softimage seats are used to create games, not adverts or film. This sort of workflow is definitely not 1% of the work and is very important for in game cinematics. On 28 February 2013 06:36, Stefan Andersson <[email protected]> wrote: ok.... this was probably the dumbest sneak preview to date. I can't comment on the 3dsmax preview as I don't use 3dsmax Maya: Great, but there already is a grease pencil plugin (free) out there. Though it's nice that it now comes out of the box. Added value: None Softimage: A good addition, but not really something amazing. And I've seen it in action before. And the animatic part counts for about 1% of the work for most studios, I see it handy for the pre-viz studios. For me it's rather pointless as we have fixed shots to begin with. I'm sure there are other improvements, but as a sneak preview (which is supposed to get you excited) this was pretty dumb. be safe stefan On Wed, Feb 27, 2013 at 11:08 PM, Ahmidou Lyazidi <[email protected]> wrote: http://area.autodesk.com/blogs/shawn/sneak-peek-time Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos -- Stefan Andersson | Digital Janitor blog <http://sanders3d.wordpress.com> | showreel <http://vimeo.com/sanders3d> | twitter <http://twitter.com/sanders3d> | LinkedIn <http://www.linkedin.com/in/sanders3d> | cell: +46-73-6268850 <tel:%2B46-73-6268850> | skype:sanders3d -- ---------- Michal http://uk.linkedin.com/in/mdoniec

