When people love Softimage this much than it is completely normal that
everything about it is received a lot more personally than if it was just a
tool :)


On Fri, Mar 1, 2013 at 5:39 AM, Sylvain Lebeau <[email protected]> wrote:

> yeah good explaination Steven... thanks for your insights.
>
> We are so used here to just capture each cameras individualy and then go
> on a final cut pro editing station to do ... editing.
>
> I see a use too, even more with your example... Even + more on a one guy
> army style prod....  It's just my frustration about this tool to be the
> main feature of a full point release.
>
> I unfortunatly didnt have enough time to play with 2014 on the beta stage
> and didnt really followed the overall bug ironing wich are to me the most
> important part of the next release.  I just feel like there is awesome
> tools in there that need's major help like the referenced models per
> exemple... We use them less and less with arnold stand-ins.... but still.
> The delta seem's bogus.
>
> Other exemples, integration of shave and a haircut? ... Thiago's Lagoa?
> .... is there any update to those awesome tools?!  Maybe there is and i
> dont know about it too? Just shooting in the dark.
>
> Alembic native integration like maya?!  We always need to rely on third
> party nice guys. Thanks Ben/Helge at exocortex for giving us alembic...
> Same goes to Eric Mootz, Amaan, Holger, Jeremy, Eric Thivierge who creates
> things that we really need in a day to day basis. Some of them even for
> free...  I need to destroy scene about 80 times a day for Arnold to update
> properly. Could we fix the "dirty list" problem so Arnold updates correctly
> when tweaking values? maybe impossible?... I dont know.
>
> And when I see such a new main feature, i question myself about how
> priorities are handled.... It's not that the tool itself is that bad...
> it's just about how important it is compared to other obvious in your face
> things.
>
> That's a better picture of the real feeling i have ... then my stupid rant
> last night. Maybe my mail is still stupid? I apologize again Chris. You
> want beers? It's on me man!
>
> nonetheless.... i love Softimage, i love you guys....
>
>
> sly
>
>
> Sylvain Lebeau // SHED
> V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>
>
> On 02/28/2013 02:00 PM, Steven Caron wrote:
>
>> 'editing' is only one aspect of this tool. the idea is you can now view
>> time in the scene out of sequence from which you are normally used to.
>>
>> you have two people in a car, driving, arguing. you have 2 cameras, which
>> you cut back and forth from. sometimes you want to show the reaction of the
>> passengers face to something the driver is saying. thing is these happen at
>> the same time, but you want to see them one after the other. the sequencer
>> will allow you as an animator see the two shots in context of each other.
>> softimage will play the scene forward, then jump back, switch the camera,
>> and play it again. now you want to add another shot, where the passenger is
>> holding a weapon down by their side of the seat and just as the passenger
>> reacts to the driver's comment, we get a slow mo shot of their hand raising
>> a gun to the driver's head. the sequencer can handle the slow motion too.
>> this works really well for mocap performances because the actor's are doing
>> all of this on the stage in realtime. when you get the data back you can
>> decide how to 'shoot' it after the fact.
>>
>> no more constraining a camera to 3 cameras and animating the blend
>> weights (which breaks if your camera's frames overlap), having to extend
>> your scene frame range to account for three shots in one scene file, and
>> you can do re times/time warps with very little effort.
>>
>
>

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