When people love Softimage this much than it is completely normal that everything about it is received a lot more personally than if it was just a tool :)
On Fri, Mar 1, 2013 at 5:39 AM, Sylvain Lebeau <[email protected]> wrote: > yeah good explaination Steven... thanks for your insights. > > We are so used here to just capture each cameras individualy and then go > on a final cut pro editing station to do ... editing. > > I see a use too, even more with your example... Even + more on a one guy > army style prod.... It's just my frustration about this tool to be the > main feature of a full point release. > > I unfortunatly didnt have enough time to play with 2014 on the beta stage > and didnt really followed the overall bug ironing wich are to me the most > important part of the next release. I just feel like there is awesome > tools in there that need's major help like the referenced models per > exemple... We use them less and less with arnold stand-ins.... but still. > The delta seem's bogus. > > Other exemples, integration of shave and a haircut? ... Thiago's Lagoa? > .... is there any update to those awesome tools?! Maybe there is and i > dont know about it too? Just shooting in the dark. > > Alembic native integration like maya?! We always need to rely on third > party nice guys. Thanks Ben/Helge at exocortex for giving us alembic... > Same goes to Eric Mootz, Amaan, Holger, Jeremy, Eric Thivierge who creates > things that we really need in a day to day basis. Some of them even for > free... I need to destroy scene about 80 times a day for Arnold to update > properly. Could we fix the "dirty list" problem so Arnold updates correctly > when tweaking values? maybe impossible?... I dont know. > > And when I see such a new main feature, i question myself about how > priorities are handled.... It's not that the tool itself is that bad... > it's just about how important it is compared to other obvious in your face > things. > > That's a better picture of the real feeling i have ... then my stupid rant > last night. Maybe my mail is still stupid? I apologize again Chris. You > want beers? It's on me man! > > nonetheless.... i love Softimage, i love you guys.... > > > sly > > > Sylvain Lebeau // SHED > V-P/Visual effects supervisor > 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 > T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM> > > On 02/28/2013 02:00 PM, Steven Caron wrote: > >> 'editing' is only one aspect of this tool. the idea is you can now view >> time in the scene out of sequence from which you are normally used to. >> >> you have two people in a car, driving, arguing. you have 2 cameras, which >> you cut back and forth from. sometimes you want to show the reaction of the >> passengers face to something the driver is saying. thing is these happen at >> the same time, but you want to see them one after the other. the sequencer >> will allow you as an animator see the two shots in context of each other. >> softimage will play the scene forward, then jump back, switch the camera, >> and play it again. now you want to add another shot, where the passenger is >> holding a weapon down by their side of the seat and just as the passenger >> reacts to the driver's comment, we get a slow mo shot of their hand raising >> a gun to the driver's head. the sequencer can handle the slow motion too. >> this works really well for mocap performances because the actor's are doing >> all of this on the stage in realtime. when you get the data back you can >> decide how to 'shoot' it after the fact. >> >> no more constraining a camera to 3 cameras and animating the blend >> weights (which breaks if your camera's frames overlap), having to extend >> your scene frame range to account for three shots in one scene file, and >> you can do re times/time warps with very little effort. >> > >

