or if it has been your main application into daily work life for 15+ years.. of course its personal!
:) On 1 March 2013 08:28, Mirko Jankovic <[email protected]> wrote: > When people love Softimage this much than it is completely normal that > everything about it is received a lot more personally than if it was just a > tool :) > > > On Fri, Mar 1, 2013 at 5:39 AM, Sylvain Lebeau <[email protected]> wrote: > >> yeah good explaination Steven... thanks for your insights. >> >> We are so used here to just capture each cameras individualy and then go >> on a final cut pro editing station to do ... editing. >> >> I see a use too, even more with your example... Even + more on a one guy >> army style prod.... It's just my frustration about this tool to be the >> main feature of a full point release. >> >> I unfortunatly didnt have enough time to play with 2014 on the beta stage >> and didnt really followed the overall bug ironing wich are to me the most >> important part of the next release. I just feel like there is awesome >> tools in there that need's major help like the referenced models per >> exemple... We use them less and less with arnold stand-ins.... but still. >> The delta seem's bogus. >> >> Other exemples, integration of shave and a haircut? ... Thiago's Lagoa? >> .... is there any update to those awesome tools?! Maybe there is and i >> dont know about it too? Just shooting in the dark. >> >> Alembic native integration like maya?! We always need to rely on third >> party nice guys. Thanks Ben/Helge at exocortex for giving us alembic... >> Same goes to Eric Mootz, Amaan, Holger, Jeremy, Eric Thivierge who creates >> things that we really need in a day to day basis. Some of them even for >> free... I need to destroy scene about 80 times a day for Arnold to update >> properly. Could we fix the "dirty list" problem so Arnold updates correctly >> when tweaking values? maybe impossible?... I dont know. >> >> And when I see such a new main feature, i question myself about how >> priorities are handled.... It's not that the tool itself is that bad... >> it's just about how important it is compared to other obvious in your face >> things. >> >> That's a better picture of the real feeling i have ... then my stupid >> rant last night. Maybe my mail is still stupid? I apologize again Chris. >> You want beers? It's on me man! >> >> nonetheless.... i love Softimage, i love you guys.... >> >> >> sly >> >> >> Sylvain Lebeau // SHED >> V-P/Visual effects supervisor >> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 >> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM> >> >> On 02/28/2013 02:00 PM, Steven Caron wrote: >> >>> 'editing' is only one aspect of this tool. the idea is you can now view >>> time in the scene out of sequence from which you are normally used to. >>> >>> you have two people in a car, driving, arguing. you have 2 cameras, >>> which you cut back and forth from. sometimes you want to show the reaction >>> of the passengers face to something the driver is saying. thing is these >>> happen at the same time, but you want to see them one after the other. the >>> sequencer will allow you as an animator see the two shots in context of >>> each other. softimage will play the scene forward, then jump back, switch >>> the camera, and play it again. now you want to add another shot, where the >>> passenger is holding a weapon down by their side of the seat and just as >>> the passenger reacts to the driver's comment, we get a slow mo shot of >>> their hand raising a gun to the driver's head. the sequencer can handle the >>> slow motion too. this works really well for mocap performances because the >>> actor's are doing all of this on the stage in realtime. when you get the >>> data back you can decide how to 'shoot' it after the fact. >>> >>> no more constraining a camera to 3 cameras and animating the blend >>> weights (which breaks if your camera's frames overlap), having to extend >>> your scene frame range to account for three shots in one scene file, and >>> you can do re times/time warps with very little effort. >>> >> >> >

