or if it has been your main application into daily work life for 15+
years..   of course its personal!

:)

On 1 March 2013 08:28, Mirko Jankovic <[email protected]> wrote:

> When people love Softimage this much than it is completely normal that
> everything about it is received a lot more personally than if it was just a
> tool :)
>
>
> On Fri, Mar 1, 2013 at 5:39 AM, Sylvain Lebeau <[email protected]> wrote:
>
>> yeah good explaination Steven... thanks for your insights.
>>
>> We are so used here to just capture each cameras individualy and then go
>> on a final cut pro editing station to do ... editing.
>>
>> I see a use too, even more with your example... Even + more on a one guy
>> army style prod....  It's just my frustration about this tool to be the
>> main feature of a full point release.
>>
>> I unfortunatly didnt have enough time to play with 2014 on the beta stage
>> and didnt really followed the overall bug ironing wich are to me the most
>> important part of the next release.  I just feel like there is awesome
>> tools in there that need's major help like the referenced models per
>> exemple... We use them less and less with arnold stand-ins.... but still.
>> The delta seem's bogus.
>>
>> Other exemples, integration of shave and a haircut? ... Thiago's Lagoa?
>> .... is there any update to those awesome tools?!  Maybe there is and i
>> dont know about it too? Just shooting in the dark.
>>
>> Alembic native integration like maya?!  We always need to rely on third
>> party nice guys. Thanks Ben/Helge at exocortex for giving us alembic...
>> Same goes to Eric Mootz, Amaan, Holger, Jeremy, Eric Thivierge who creates
>> things that we really need in a day to day basis. Some of them even for
>> free...  I need to destroy scene about 80 times a day for Arnold to update
>> properly. Could we fix the "dirty list" problem so Arnold updates correctly
>> when tweaking values? maybe impossible?... I dont know.
>>
>> And when I see such a new main feature, i question myself about how
>> priorities are handled.... It's not that the tool itself is that bad...
>> it's just about how important it is compared to other obvious in your face
>> things.
>>
>> That's a better picture of the real feeling i have ... then my stupid
>> rant last night. Maybe my mail is still stupid? I apologize again Chris.
>> You want beers? It's on me man!
>>
>> nonetheless.... i love Softimage, i love you guys....
>>
>>
>> sly
>>
>>
>> Sylvain Lebeau // SHED
>> V-P/Visual effects supervisor
>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
>> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>
>>
>> On 02/28/2013 02:00 PM, Steven Caron wrote:
>>
>>> 'editing' is only one aspect of this tool. the idea is you can now view
>>> time in the scene out of sequence from which you are normally used to.
>>>
>>> you have two people in a car, driving, arguing. you have 2 cameras,
>>> which you cut back and forth from. sometimes you want to show the reaction
>>> of the passengers face to something the driver is saying. thing is these
>>> happen at the same time, but you want to see them one after the other. the
>>> sequencer will allow you as an animator see the two shots in context of
>>> each other. softimage will play the scene forward, then jump back, switch
>>> the camera, and play it again. now you want to add another shot, where the
>>> passenger is holding a weapon down by their side of the seat and just as
>>> the passenger reacts to the driver's comment, we get a slow mo shot of
>>> their hand raising a gun to the driver's head. the sequencer can handle the
>>> slow motion too. this works really well for mocap performances because the
>>> actor's are doing all of this on the stage in realtime. when you get the
>>> data back you can decide how to 'shoot' it after the fact.
>>>
>>> no more constraining a camera to 3 cameras and animating the blend
>>> weights (which breaks if your camera's frames overlap), having to extend
>>> your scene frame range to account for three shots in one scene file, and
>>> you can do re times/time warps with very little effort.
>>>
>>
>>
>

Reply via email to