I'd probably do this in post, but you may be able to get somewhere by
over-riding the transparency scale for the group, and leaving the
transparency color to the shader.

On 4 March 2013 20:32, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
[email protected]> wrote:

> Hi,****
>
> ** **
>
> I’m looking for a way to construct a “fader” for an object and in some
> cases multiple objects simultaneously.****
>
> ** **
>
> I have an object that has a material which is “multi-transparent”, in
> other words think grid with a line and fill of different opacities.****
>
> ** **
>
> There are several of these. ****
>
> ** **
>
> What I would like to do is group them, then apply an override to the group
> such that the local materials stay intact, but that it allows me to fade
> the objects in and out. At 0 fader they would be invisible, at .5 fader
> they would be half dissolved in,  at 1 fader they would be completely
> visible but with the transparencies reaching there set values. ****
>
> ** **
>
> I’ve been unable to apply a transparent override without all the
> transparencies below the hierarchy assuming the override transparency. ***
> *
>
> ** **
>
> Is there a way to do this and keep the transparencies independent the
> override?****
>
> ** **
>
> --****
>
> Joey Ponthieux****
>
> LaRC Information Technology Enhanced Services (LITES)****
>
> Mymic Technical Services****
>
> NASA Langley Research Center****
>
> __________________________________________________****
>
> Opinions stated here-in are strictly those of the author and do not ****
>
> represent the opinions of NASA or any other party.****
>
> ** **
>



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