I'd probably do this in post, but you may be able to get somewhere by over-riding the transparency scale for the group, and leaving the transparency color to the shader.
On 4 March 2013 20:32, Ponthieux, Joseph G. (LARC-E1A)[LITES] < [email protected]> wrote: > Hi,**** > > ** ** > > I’m looking for a way to construct a “fader” for an object and in some > cases multiple objects simultaneously.**** > > ** ** > > I have an object that has a material which is “multi-transparent”, in > other words think grid with a line and fill of different opacities.**** > > ** ** > > There are several of these. **** > > ** ** > > What I would like to do is group them, then apply an override to the group > such that the local materials stay intact, but that it allows me to fade > the objects in and out. At 0 fader they would be invisible, at .5 fader > they would be half dissolved in, at 1 fader they would be completely > visible but with the transparencies reaching there set values. **** > > ** ** > > I’ve been unable to apply a transparent override without all the > transparencies below the hierarchy assuming the override transparency. *** > * > > ** ** > > Is there a way to do this and keep the transparencies independent the > override?**** > > ** ** > > --**** > > Joey Ponthieux**** > > LaRC Information Technology Enhanced Services (LITES)**** > > Mymic Technical Services**** > > NASA Langley Research Center**** > > __________________________________________________**** > > Opinions stated here-in are strictly those of the author and do not **** > > represent the opinions of NASA or any other party.**** > > ** ** > -- www.matinai.com

