Yeah I had that originally...but it conflicts with other constraints on the bone. I had a script that applied it, then removed it. But there were problems when the bone already had an animator applied constraint on it. Thought it would be better to just say "match this objects rotation value exactly" but can't figure out the syntax.
Kris On Thu, Mar 7, 2013 at 4:10 PM, David Barosin <[email protected]> wrote: > It does act funny when there are keys set (maybe constraints too). You > could make a quick script that does a pose constraint that you later > delete. > > > On Thu, Mar 7, 2013 at 4:03 PM, Kris Rivel <[email protected]> wrote: > >> Nah...not with chains at least...not most of the time. If I literally >> type in the same values..it syncs...but "match transform" or "match >> rotation" just makes it go all over. >> >> >> On Thu, Mar 7, 2013 at 3:58 PM, Mirko Jankovic <[email protected] >> > wrote: >> >>> doesn't it work? >>> match transforms always worked perfectly to me as I remember >>> >>> >>> On Thu, Mar 7, 2013 at 9:48 PM, Kris Rivel <[email protected]> wrote: >>> >>>> Would be great if "match transforms" actually worked!! Is there >>>> another way to copy the rotation value of something and apply it something >>>> else via vbs script? >>>> >>>> Kris >>>> >>> >>> >> >

