Its an FK chain and we have some fancy synoptic commands for matching
chains to other chains, etc.  I just wanted to what you said at the
end...copy a rotation value and apply it to something else.  I just don't
know how in vbs...I'm not a coder...just hack at things I've collected or
seen before.  I've tried a few things but my syntax is clearly wrong.
 Didn't know if anyone had any good reference or scripts around that did
something like this.  I don't need to make a collection or anything as its
attached to a button...just a "match bone1 to bone2" thing.


On Thu, Mar 7, 2013 at 5:52 PM, Raffaele Fragapane <
[email protected]> wrote:

> In first place match transform will only match the values without forcing
> that object to preserve them; if you have something else, constraints or
> keys, those will refresh it to that, so there'd be no point to using it in
> that case.
> Second, IK is an op that always has precedence trying to re-interpolate,
> so it's only normal if in a long chain something affects those derived
> values rederivating them (assuming IK is on) can mess it up.
> Third, why the hell are you applying constraints to bones?! :)
> Fourth, it used to, and possibly still does, apply and remove a pose
> constrain under the hood to match transforms, that conflicted with other
> parts of the graph operating on it in the past when cnsComp was on.
>
> Summary: Match transform is far from perfect, but you're probably doing it
> wrong :)
>
> Addendum: write a one line command that gets the transform from an object
> (kine.global.transformt.get2()) and sets it to another's.
>
>
> On Fri, Mar 8, 2013 at 8:16 AM, Kris Rivel <[email protected]> wrote:
>
>> Yeah I had that originally...but it conflicts with other constraints on
>> the bone.  I had a script that applied it, then removed it.  But there were
>> problems when the bone already had an animator applied constraint on it.
>>  Thought it would be better to just say "match this objects rotation value
>> exactly" but can't figure out the syntax.
>>
>> Kris
>>
>>
>> On Thu, Mar 7, 2013 at 4:10 PM, David Barosin <[email protected]> wrote:
>>
>>> It does act funny when there are keys set (maybe constraints too).  You
>>> could make a quick script that does a pose constraint that you later
>>> delete.
>>>
>>>
>>> On Thu, Mar 7, 2013 at 4:03 PM, Kris Rivel <[email protected]> wrote:
>>>
>>>> Nah...not with chains at least...not most of the time.  If I literally
>>>> type in the same values..it syncs...but "match transform" or "match
>>>> rotation" just makes it go all over.
>>>>
>>>>
>>>> On Thu, Mar 7, 2013 at 3:58 PM, Mirko Jankovic <
>>>> [email protected]> wrote:
>>>>
>>>>> doesn't it work?
>>>>> match transforms always worked perfectly to me as I remember
>>>>>
>>>>>
>>>>> On Thu, Mar 7, 2013 at 9:48 PM, Kris Rivel <[email protected]>wrote:
>>>>>
>>>>>> Would be great if "match transforms" actually worked!!  Is there
>>>>>> another way to copy the rotation value of something and apply it 
>>>>>> something
>>>>>> else via vbs script?
>>>>>>
>>>>>> Kris
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>

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