the tonemapper or photographic exposure is a lens shader that the camera
can understand but unfortunately rendermap does not. a workaround is to set
the multiplier in the physical sky to something like 0.001 and lower the
rgb contribution. then it will work.



On 9 March 2013 20:29, David Rivera <[email protected]> wrote:

> Hi, I´m using version 2012 of Softimage. I set up a physical sunlight with
> the addon, position
> the sun where I want it to be, create a generic
> Model>Primitive>Model>Face-Man and apply
> a lambert shader on it. Also Property>Rendermap. I adjust Xres to 512 and
> hit regenerate map.
>
> Problem is: I don´t see anything baked on the face, but only a pure white
> bitmap (corresponding
> to the UVs). The mental ray camera is able to pick up physical sun + mia
> photorealistic exposure?
> How to set it up correctly?
>
> Thanks.
>
> David.
>

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