the tonemapper or photographic exposure is a lens shader that the camera can understand but unfortunately rendermap does not. a workaround is to set the multiplier in the physical sky to something like 0.001 and lower the rgb contribution. then it will work.
On 9 March 2013 20:29, David Rivera <[email protected]> wrote: > Hi, I´m using version 2012 of Softimage. I set up a physical sunlight with > the addon, position > the sun where I want it to be, create a generic > Model>Primitive>Model>Face-Man and apply > a lambert shader on it. Also Property>Rendermap. I adjust Xres to 512 and > hit regenerate map. > > Problem is: I don´t see anything baked on the face, but only a pure white > bitmap (corresponding > to the UVs). The mental ray camera is able to pick up physical sun + mia > photorealistic exposure? > How to set it up correctly? > > Thanks. > > David. >

