Just don't use photographic exposure.  I've been making HDR Rendermaps in
Soft for years, using HDRI illumination.  No problems.


On Tue, Mar 19, 2013 at 7:14 PM, David Rivera <
[email protected]> wrote:

> Thank you very much Rob and Leonard. I´ll try those methods.
> Wouldn´t it be good that something as the rendermap could pick up HDRI
> illumination once and for all.
> It´s a shame 3DsMax does that at ease even with Vray on....
> For the 2014 SI wish list, does it count some addons to Mental ray?
> (faster hair calculation, self shadowing and mb a la Modo?)
>
> David R.
>
>
>   ------------------------------
> *From:* Rob Chapman <[email protected]>
> *To:* David Rivera <[email protected]>;
> [email protected]
> *Sent:* Saturday, March 9, 2013 3:39 PM
> *Subject:* Re: Baking Physical sunlight on a Rendermap
>
> the tonemapper or photographic exposure is a lens shader that the camera
> can understand but unfortunately rendermap does not. a workaround is to set
> the multiplier in the physical sky to something like 0.001 and lower the
> rgb contribution. then it will work.
>
>
>
> On 9 March 2013 20:29, David Rivera <[email protected]>wrote:
>
> Hi, I´m using version 2012 of Softimage. I set up a physical sunlight with
> the addon, position
> the sun where I want it to be, create a generic
> Model>Primitive>Model>Face-Man and apply
> a lambert shader on it. Also Property>Rendermap. I adjust Xres to 512 and
> hit regenerate map.
>
> Problem is: I don´t see anything baked on the face, but only a pure white
> bitmap (corresponding
> to the UVs). The mental ray camera is able to pick up physical sun + mia
> photorealistic exposure?
> How to set it up correctly?
>
> Thanks.
>
> David.
>
>
>
>
>

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