Unfortunately I don't know why that doesn't work. What I can give you however is an hdr latlong with a physical sky on it, which you could project onto a sphere and then use for rendermapping. I know this doesn't give you much freedom in terms of where the sun is, but maybe it's just enough. You can download it at https://leonard-koch.squarespace.com/s/PhysicalSkyLatLong.hdr
Hope this helps. On Sat, Mar 9, 2013 at 9:29 PM, David Rivera <[email protected] > wrote: > Hi, I´m using version 2012 of Softimage. I set up a physical sunlight with > the addon, position > the sun where I want it to be, create a generic > Model>Primitive>Model>Face-Man and apply > a lambert shader on it. Also Property>Rendermap. I adjust Xres to 512 and > hit regenerate map. > > Problem is: I don´t see anything baked on the face, but only a pure white > bitmap (corresponding > to the UVs). The mental ray camera is able to pick up physical sun + mia > photorealistic exposure? > How to set it up correctly? > > Thanks. > > David. >

