Unfortunately I don't know why that doesn't work.
What I can give you however is an hdr latlong with a physical sky on it,
which you could project onto a sphere and then use for rendermapping.
I know this doesn't give you much freedom in terms of where the sun is, but
maybe it's just enough.
You can download it at
https://leonard-koch.squarespace.com/s/PhysicalSkyLatLong.hdr

Hope this helps.


On Sat, Mar 9, 2013 at 9:29 PM, David Rivera <[email protected]
> wrote:

> Hi, I´m using version 2012 of Softimage. I set up a physical sunlight with
> the addon, position
> the sun where I want it to be, create a generic
> Model>Primitive>Model>Face-Man and apply
> a lambert shader on it. Also Property>Rendermap. I adjust Xres to 512 and
> hit regenerate map.
>
> Problem is: I don´t see anything baked on the face, but only a pure white
> bitmap (corresponding
> to the UVs). The mental ray camera is able to pick up physical sun + mia
> photorealistic exposure?
> How to set it up correctly?
>
> Thanks.
>
> David.
>

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