You are right, however, I expect some placeholder shader for the unsupported material. It'd be nice, so whenever it meets an unsupported surface shader, the phong shader would come in. It's simple enough, I think.
From: [email protected] [mailto:[email protected]] On Behalf Of Ciaran Moloney Sent: Wednesday, March 13, 2013 5:08 PM To: [email protected] Subject: Re: Maya realtime viewport But, the HQV can support any renderer not just MRay, provided there are shaders available. I don't see how they could reasonably be expected to have out of the box support for 3rd party shaders that don't come bundled with the package... On Wed, Mar 13, 2013 at 12:36 PM, Mirko Jankovic <[email protected]> wrote: HQV supporting only mray.. that limits a lot of people from using it right from start as a LOT of them moved as far as ossible from MRay.. fact..

