You are right, however, I expect some placeholder shader for the
unsupported material. It'd be nice, so whenever it meets an unsupported
surface shader, the phong shader would come in. It's simple enough, I
think.

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Ciaran
Moloney
Sent: Wednesday, March 13, 2013 5:08 PM
To: [email protected]
Subject: Re: Maya realtime viewport

 

But, the HQV can support any renderer not just MRay, provided there are
shaders available. I don't see how they could reasonably be expected to
have out of the box support for 3rd party shaders that don't come
bundled with the package...

On Wed, Mar 13, 2013 at 12:36 PM, Mirko Jankovic
<[email protected]> wrote:

HQV supporting only mray.. that limits a lot of people from using it
right from start as a LOT of them moved as far as ossible from MRay..
fact..

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