We'd prefer a true DX11.

Our project tried to use DirectX from the beginning as our principal engineer 
was the co-inventor of HLSL and DirectX and wrote our engine to use DirectX 
heavily.  But DirectX viewport proved to be too unstable and incomplete in 
Softimage.  So we had to move everything to the OpenGL viewport and wrapped our 
HLSL code inside of OpenGL shaders.  While it's functional, it's not ideal as 
we cannot provide a true WYSIWYG workflow as lighting and some other 
calculations cannot be ported 1:1.  We still want to move to DirectX, but with 
all our content built up using the OpenGL shaders, it would take a rock solid 
DirectX 11 implementation with a bug-free migration path to do so.


Matt




-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Luc-Eric Rousseau
Sent: Tuesday, March 12, 2013 1:32 PM
To: [email protected]
Subject: Re: Maya realtime viewport

On Tue, Mar 12, 2013 at 4:16 PM, Steven Caron <[email protected]> wrote:
>> Unlike Maya 2012, softimage already supports DirectX, but I get what 
>> you're saying.
> just needs to be updated to support dx11 right? and someone to make 
> the shaders or at least make them available?

hmmm,.. unfortunately, a new DirectX 10 viewport would need to be created 
first. Softimage only support DirectX 9, which is a totally different API. 
However, silver lining: the DX11 features should be available in OpenGL 4.3 as 
ARB extensions

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