On Tue, Mar 12, 2013 at 4:16 PM, Steven Caron <[email protected]> wrote: >> Unlike Maya 2012, softimage already supports DirectX, but I get what >> you're saying. > just needs to be updated to support dx11 right? and someone to make the > shaders or at least make them available?
hmmm,.. unfortunately, a new DirectX 10 viewport would need to be created first. Softimage only support DirectX 9, which is a totally different API. However, silver lining: the DX11 features should be available in OpenGL 4.3 as ARB extensions

