the classroom thread on this list provides you with some information. you should check that out and there are many many other threads about this on the solid angle hosted lists. if you are considering testing arnold for a production, contact them about joining.
we, whiskytree, inc., use arnold heavily... our work on thor, captain america, avengers, and an upcoming sci fi film all use arnold. we push arnold very hard, and while we do have pretty high render times, we are consistently happy with the output. arnold is known for having sampling noise issues, they are usually solved by increasing or properly balancing your sampling parameters, as any brute force raytracer would. this is where arnold gets a reputation for being 'slow' because in order to create the super clean result you need to render with higher sampling, which costs more, which equals slower render times. let me say though, its very impressive with the amount of content it can handle, so it's hard to describe it as 'slow'. its weaknesses are definitely indoor scenarios which are lit by something like the sky or sunlight. but i can say its consistency and stability is quite refreshing coming from mental ray. while i own a personal license of 3delight for softimage, i dont know how to compare it to 3delight to arnold in a production context. s On Fri, Mar 15, 2013 at 1:41 PM, Sebastien Sterling < [email protected]> wrote: > Good evening/day everyone ! > > > The people i am working for are currently debating whether or not to take > on Arnold, as their official renderer on their next feature film. One of my > character fx friends has been Beta testing it to great effect, and now has > to make a case for the switch from 3DLIGHT to Arnold. > > > > If there are any Arnoldites out their, i was wondering if you had any test > renders demonstrating Arnolds efficiencies\ deficiencies VS other > renderers; It doesn't matter if its softimage maya or modo.. or mental ray, > PR man, vray, maxwell... > > The extra data would be very much appreciated especially with identical > scenes, written observations are equally welcome. > > So if you've anything at all to share, many thanks ;) >

