The are pretty paramount on consistency, its been a problem in the past and
that was with just 1 renderer

On 15 March 2013 23:06, John Clausing <[email protected]> wrote:

> One other item to consider.......we do a lot of product work as well.
> Most we choose to stick with MR. Because of Arnold's transparency issues.
>
> The point being, use the best tool, why not have multiple renderers if one
> (MR) comes with Soft? They have different looks/capabilities for sure.
> Pick what's best
>
> J
>
> Sent from my iPhone
>
> On Mar 15, 2013, at 5:55 PM, Sebastien Sterling <
> [email protected]> wrote:
>
> Ow and thanks John, i have been shown this prior by one of the color
> keyers, most haunting, its a pleasure to see fresh things, and definitely
> that is an incentive we are gunning for.
>
> On 15 March 2013 22:52, Sebastien Sterling 
> <[email protected]>wrote:
>
>> Thanks Steven, a fist full of people here, have been beta testing Arnold
>> for the past couple of months, however they seem to have come down pretty
>> split 50/50 half.
>>
>> pros -
>>
>>
>>    - Amazing GI, catches so much more then 3Dlight
>>    - can handle massive scenes
>>    - Anything polygon renders really fast
>>    - user friendly and intuitive (at least for basic operations)
>>    - great feedback from previews
>>    - sss is really nice too
>>
>>
>> cons-
>>
>>
>>
>>    - it's seems to struggle with fur and transparency, and that's a
>>    problem
>>    - difficult to anticipate render times ( wild differences between
>>    users ranging from 6min to 48min to past an hour per frame)
>>    - and of course the GRAINZZ ! (nothing you won't have heard before)
>>
>>
>> I am part of those who would like to see Arnold installed, however old
>> habits die hard and there seems to be a fair amount of ill will on behalf
>> of some of the testers, however things like fur we don't have the luxury to
>> ignore; there are quite a few fur ballz in this feature, a few feathery
>> ones too.
>>
>>
>> it would be safer not to purchase it and  that is why we of the pro
>> Arnold are looking for external  examples and observations. which might tip
>> the balance.
>>
>>
>> On 15 March 2013 22:16, John Clausing <[email protected]> wrote:
>>
>>> We just finished this with Arnold
>>>
>>> http://vimeo.com/61292772
>>>
>>> We love it,the integrated GI, and Final rendering are terrific.
>>> It takes a bit of time to figure out the optimization, but we love its
>>> very unique look.
>>>
>>> John Clausing
>>> Director of CG
>>> Poetica
>>>
>>>
>>> Sent from my iPhone
>>>
>>> On Mar 15, 2013, at 4:41 PM, Sebastien Sterling <
>>> [email protected]> wrote:
>>>
>>> Good evening/day everyone !
>>>
>>>
>>> The people i am working for are currently debating whether or not to
>>> take on Arnold, as their official renderer on their next feature film. One
>>> of my character fx friends has been Beta testing it to great effect, and
>>> now has to make a case for the switch from 3DLIGHT to Arnold.
>>>
>>>
>>>
>>> If there are any Arnoldites out their, i was wondering if you had any
>>> test renders demonstrating Arnolds efficiencies\ deficiencies VS other
>>> renderers; It doesn't matter if its softimage maya or modo.. or mental ray,
>>> PR man, vray, maxwell...
>>>
>>> The extra data would be very much appreciated especially with identical
>>> scenes, written observations are equally welcome.
>>>
>>> So if you've anything at all to share, many thanks ;)
>>>
>>>
>>
>

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