no, nothing becomes 'unlocked' after purchase. there are some publicly available shaders provided without support, but you can test this without needing to purchase arnold. having a shader writer around wouldn't hurt :)
On Mon, Mar 18, 2013 at 3:11 PM, Sebastien Sterling < [email protected]> wrote: > Looks like we are going to do this thing on Wednesday, any last pointer ? > also could anyone tell me if once purchased some specific shaders become > available ? this is more to do with the fur then anything else; its still a > major concern, some people over here are wondering wether or not there > might be specific shader or techniques available after purchases to speed > things along. > > still i would like to thank everyone for your testimonies your stats, > renders, your observations and encouragement. your knowledge and input has > been quite invaluable. i feel really blessed to have such a resource at my > disposal. Cheers ! > > > On 18 March 2013 02:39, Jason S <[email protected]> wrote: > >> ** >> Awesome is a light word, leaves nothing to be desired from anything I've >> seen personally. >> Where/when will it be released? >> >> >> On 17/03/2013 9:43 PM, Sebastien Sterling wrote: >> >> Not at all it is very heartening to see features being made with this >> pipeline. may there be many more ! i hope Justin does well and helps >> legitimize Softimage as a feature efficient pipeline. >> >> On 18 March 2013 02:13, Jack Kao <[email protected]> wrote: >> >>> Semi-unrelated to the topic… But, that trailer looks awesome! Any >>> plans of releasing this film in Asia when it’s ready? >>> >>> >>> >>> On 16 March 2013 14:50, César Sáez <[email protected]> wrote: >>> >>> … we use softimage+arnold in Justin ( >>> http://justinandtheknightsofvalour.com) and the lighters seemed much >>> happier than in mental ray times :) >>> >>> >>> >>> >>> >>> >>> >> >> >> >

