no, nothing becomes 'unlocked' after purchase. there are
some publicly available shaders provided without support, but you can test
this without needing to purchase arnold. having a shader writer around
wouldn't hurt :)


On Mon, Mar 18, 2013 at 3:11 PM, Sebastien Sterling <
[email protected]> wrote:

> Looks like we are going to do this thing on Wednesday, any last pointer ?
> also could anyone tell me if once purchased some specific shaders become
> available ? this is more to do with the fur then anything else; its still a
> major concern, some people over here are wondering wether or not there
> might be specific shader or techniques available after purchases to speed
> things along.
>
> still i would like to thank everyone for your testimonies your stats,
> renders, your observations and encouragement. your knowledge and input has
> been quite invaluable. i feel really blessed to have such a resource at my
> disposal. Cheers !
>
>
> On 18 March 2013 02:39, Jason S <[email protected]> wrote:
>
>> **
>> Awesome is a light word, leaves nothing to be desired from anything I've
>> seen personally.
>> Where/when will it be released?
>>
>>
>> On 17/03/2013 9:43 PM, Sebastien Sterling wrote:
>>
>> Not at all it is very heartening to see features being made with this
>> pipeline. may there be many more ! i hope Justin does well and helps
>> legitimize Softimage as a feature efficient pipeline.
>>
>> On 18 March 2013 02:13, Jack Kao <[email protected]> wrote:
>>
>>>       Semi-unrelated to the topic… But, that trailer looks awesome! Any
>>> plans of releasing this film in Asia when it’s ready?
>>>
>>>
>>>
>>> On 16 March 2013 14:50, César Sáez <[email protected]> wrote:
>>>
>>> … we use softimage+arnold in Justin (
>>> http://justinandtheknightsofvalour.com) and the lighters seemed much
>>> happier than in mental ray times :)
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>>
>

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