FBX export/import in After Effects would be brilliant.  Especially if
they'd allow you to export the AE's new camera tracker.  It's surprisingly
good/fast.

I've seen the Send to LW feature for AE and it works very well (including
with tracker data), except it seems you have to export each item/layer
individually.

-Paul





On Thu, Mar 21, 2013 at 9:55 AM, Byron Nash <[email protected]> wrote:

> Good idea Tim. I'm submitting that request to Adobe now.
>
>
> On Thu, Mar 21, 2013 at 6:36 AM, Tim Leydecker <[email protected]> wrote:
>
>> How about asking Adobe to support *.fbx?
>>
>> They already support reading *.ma files for cameras, lights and nulls.
>>
>> An upgrade to a filtered support of *.fbx, e.g. only the camera,
>> nulls and lights or maybe even any kind of (plotted/baked) keyframe data
>> (you can always plot/bake SRT animation to a light if everything else
>> fails)
>> might be an interesting I/O asset to have for Adobe?
>>
>> If they could even write the data out in *.fbx, that might be something,
>> too.
>>
>> Many Flame seats still have an AE/C4D assistant seat, where
>> camera/tracking/roto
>> is done and Flame speaks *.fbx, so does nuke and nukex brings an
>> assistant soon...
>>
>> Cheers,
>>
>>
>> tim
>>
>>
>>
>>
>> On 20.03.2013 22:06, Rob Chapman wrote:
>>
>>> hang on a minute... thats a bullet point... months of work, minimum!
>>>
>>> On 20 March 2013 22:01, Byron Nash <[email protected]> wrote:
>>>
>>>  I think the point is that it would not take much effort at all for AD to
>>>> add minimal export functions to export camera and nulls to AE. We don't
>>>> need the kitchen sink, just a reliable camera and some nulls.
>>>>
>>>>
>>>>
>>>>
>>>
>

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