FBX export/import in After Effects would be brilliant. Especially if they'd allow you to export the AE's new camera tracker. It's surprisingly good/fast.
I've seen the Send to LW feature for AE and it works very well (including with tracker data), except it seems you have to export each item/layer individually. -Paul On Thu, Mar 21, 2013 at 9:55 AM, Byron Nash <[email protected]> wrote: > Good idea Tim. I'm submitting that request to Adobe now. > > > On Thu, Mar 21, 2013 at 6:36 AM, Tim Leydecker <[email protected]> wrote: > >> How about asking Adobe to support *.fbx? >> >> They already support reading *.ma files for cameras, lights and nulls. >> >> An upgrade to a filtered support of *.fbx, e.g. only the camera, >> nulls and lights or maybe even any kind of (plotted/baked) keyframe data >> (you can always plot/bake SRT animation to a light if everything else >> fails) >> might be an interesting I/O asset to have for Adobe? >> >> If they could even write the data out in *.fbx, that might be something, >> too. >> >> Many Flame seats still have an AE/C4D assistant seat, where >> camera/tracking/roto >> is done and Flame speaks *.fbx, so does nuke and nukex brings an >> assistant soon... >> >> Cheers, >> >> >> tim >> >> >> >> >> On 20.03.2013 22:06, Rob Chapman wrote: >> >>> hang on a minute... thats a bullet point... months of work, minimum! >>> >>> On 20 March 2013 22:01, Byron Nash <[email protected]> wrote: >>> >>> I think the point is that it would not take much effort at all for AD to >>>> add minimal export functions to export camera and nulls to AE. We don't >>>> need the kitchen sink, just a reliable camera and some nulls. >>>> >>>> >>>> >>>> >>> >

