You just need to offset the object from the center rotate it and then do the reverse offset on the result. Pointpositions + -1 times position of custom center. Rotate the positions. Rotated position + position of custom center. On Mar 25, 2013 10:19 AM, "Tim Bolland" <[email protected]> wrote:
> Hi, I'm sure I'm missing something simple here, but I'm looking for a way > to rotate the UVW's of an object around a null with a fall off. > > Using the rotate node in ICE I'm able to rotate the whole set around, but > I'm having trouble finding a way to shift the rotation vector to a custom > spot. > > Any ideas? > > Regards, > > Tim >

