You just need to offset the object from the center rotate it and then do
the reverse offset on the result.
Pointpositions + -1 times position of custom center.
Rotate the positions.
Rotated position + position of custom center.
On Mar 25, 2013 10:19 AM, "Tim Bolland" <[email protected]> wrote:

> Hi, I'm sure I'm missing something simple here, but I'm looking for a way
> to rotate the UVW's of an object around a null with a fall off.
>
> Using the rotate node in ICE I'm able to rotate the whole set around, but
> I'm having trouble finding a way to shift the rotation vector to a custom
> spot.
>
> Any ideas?
>
> Regards,
>
> Tim
>

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