Thanks Leonard I'll give it a go!

On 25/03/2013 16:39, Leonard Koch wrote:

You just need to offset the object from the center rotate it and then do the reverse offset on the result.
Pointpositions + -1 times position of custom center.
Rotate the positions.
Rotated position + position of custom center.

On Mar 25, 2013 10:19 AM, "Tim Bolland" <[email protected] <mailto:[email protected]>> wrote:

    Hi, I'm sure I'm missing something simple here, but I'm looking
    for a way to rotate the UVW's of an object around a null with a
    fall off.

    Using the rotate node in ICE I'm able to rotate the whole set
    around, but I'm having trouble finding a way to shift the rotation
    vector to a custom spot.

    Any ideas?

    Regards,

    Tim


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