Thanks Leonard I'll give it a go!
On 25/03/2013 16:39, Leonard Koch wrote:
You just need to offset the object from the center rotate it and then
do the reverse offset on the result.
Pointpositions + -1 times position of custom center.
Rotate the positions.
Rotated position + position of custom center.
On Mar 25, 2013 10:19 AM, "Tim Bolland" <[email protected]
<mailto:[email protected]>> wrote:
Hi, I'm sure I'm missing something simple here, but I'm looking
for a way to rotate the UVW's of an object around a null with a
fall off.
Using the rotate node in ICE I'm able to rotate the whole set
around, but I'm having trouble finding a way to shift the rotation
vector to a custom spot.
Any ideas?
Regards,
Tim