You can see the start of the conversation here: 
http://www.si-community.com/community/viewtopic.php?f=15&t=3506&sid=12d5574a4a1ce9b8e87b5e424648b05d&start=20

Based on the last post, it seems that what Christopher really wants to do is 
use the distance between two objects to drive the strength of a deformation or 
the blend between two shapes. When rephrased like that, it's just a matter of 
subtracting the two object positions, plugging the result into a Length node, 
and plugging that into whatever is driving the deformation.

gray

From: [email protected] 
[mailto:[email protected]] On Behalf Of Sam Cuttriss
Sent: Tuesday, March 26, 2013 11:49 AM
To: [email protected]
Subject: Re: Setting Local ICE Tree Moves Object


So.... You have an ice tree that moves points. When you plug it in; it moves 
points?
On Mar 26, 2013 7:04 AM, "Eric Thivierge" 
<[email protected]<mailto:[email protected]>> wrote:
Looks like my filter is still working. :)

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

On Tue, Mar 26, 2013 at 12:42 AM, Raffaele Fragapane 
<[email protected]<mailto:[email protected]>> wrote:
I was trying to make sense of the paragraphs, then I saw the e-mail address...
Welcome back?
On Tue, Mar 26, 2013 at 1:10 PM, Christopher 
<[email protected]<mailto:[email protected]>> wrote:
Hi, I have a scene whereas the local translation is frozen, when I create an 
ICE Tree, which two ICE trees have been supplied to me, the object moves from 
it center, the center stays where it should but the object moves immediately 
after plugging it into the ice tree ?

One of the ICE trees involves 'multiple matrix by vector' and setting points 
the other is a tad bit more complex, either solution isn't working.

--=======
I wanted to say hi to everyone :)



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