Vladimir Jankijevic  - That is the exact effect, is there a weight map on your cylinder object, any subdivisions ? Or is ICE taking care of most of the 'compression' stretch effect ? The static object is not in your scene that it will be 'squeezed' against or is the PolytonNormal attribute acting on behalf of the 'static' object ?


Wednesday, March 27, 2013 8:13 AM
I was trying and it happens to me. There is a solution. I think the key is in Local, not global....maybe. my try has been working for now and I hope it works for you too.

here is the mp4 and the icetree with nodes:

I can't anymore!
cheers


Wednesday, March 27, 2013 4:16 AM
you are combining concepts here that are not strictly related – such as parenting and dynamics, and squeeze and raycast.
sit down  - think straight.
 
“squeeze” sounds like dynamic deformation, so investigate solid bodies – which were made for this.
the objects that are interacted with would be passive bodies.
raycasting is not going to deform anything - it is an approach to test for intersections between a ray and a surface.
one could write a collision based on this. good idea - try it out let us know how it turns out.
if your question is “did anyone write a dynamic deformation compound based on raycast collisions and wants to share it – than just say so? (no I didn’t)
 
But you’re probably better of to have a look at soft bodies and learn how they work, because they have collisions and deformations built in and are documented.
Look for the circus goblin scene in the samples database, which should give you a good idea of what can be done, and a good laugh as well.
 
 
Sent: Wednesday, March 27, 2013 2:53 AM
Subject: Re: Setting Local ICE Tree Moves Object
 
My intention was to use point clusters, for a 'industrial rubber' type effect weight maps are a better solution.  How do I get the child of an object to collide with another object so that is 'squeezes' between the parent and the static object that sits on it's own ?  Raycasting seems like it may be the solution ?

Christopher

Tuesday, March 26, 2013 9:53 PM
My intention was to use point clusters, for a 'industrial rubber' type effect weight maps are a better solution.  How do I get the child of an object to collide with another object so that is 'squeezes' between the parent and the static object that sits on it's own ?  Raycasting seems like it may be the solution ?

Christopher

Tuesday, March 26, 2013 1:06 PM
You can see the start of the conversation here: http://www.si-community.com/community/viewtopic.php?f=15&t=3506&sid=12d5574a4a1ce9b8e87b5e424648b05d&start=20

Based on the last post, it seems that what Christopher really wants to do is use the distance between two objects to drive the strength of a deformation or the blend between two shapes. When rephrased like that, it's just a matter of subtracting the two object positions, plugging the result into a Length node, and plugging that into whatever is driving the deformation.

gray

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss
Sent: Tuesday, March 26, 2013 11:49 AM
To: softimage@listproc.autodesk.com
Subject: Re: Setting Local ICE Tree Moves Object


So.... You have an ice tree that moves points. When you plug it in; it moves points?
On Mar 26, 2013 7:04 AM, "Eric Thivierge" <ethivie...@gmail.com<mailto:ethivie...@gmail.com>> wrote:
Looks like my filter is still working. :)

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

On Tue, Mar 26, 2013 at 12:42 AM, Raffaele Fragapane <raffsxsil...@googlemail.com<mailto:raffsxsil...@googlemail.com>> wrote:
I was trying to make sense of the paragraphs, then I saw the e-mail address...
Welcome back?
On Tue, Mar 26, 2013 at 1:10 PM, Christopher <christop...@thecreativesheep.ca<mailto:christop...@thecreativesheep.ca>> wrote:
Hi, I have a scene whereas the local translation is frozen, when I create an ICE Tree, which two ICE trees have been supplied to me, the object moves from it center, the center stays where it should but the object moves immediately after plugging it into the ice tree ?

One of the ICE trees involves 'multiple matrix by vector' and setting points the other is a tad bit more complex, either solution isn't working.

--=======
I wanted to say hi to everyone :)



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Tuesday, March 26, 2013 11:48 AM

So.... You have an ice tree that moves points. When you plug it in; it moves points?

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