You can see the start of
the conversation here:
http://www.si-community.com/community/viewtopic.php?f=15&t=3506&sid=12d5574a4a1ce9b8e87b5e424648b05d&start=20Based
on the last post, it seems that what Christopher really wants to do is
use the distance between two objects to drive the strength of a
deformation or the blend between two shapes. When rephrased like that,
it's just a matter of subtracting the two object positions, plugging the
result into a Length node, and plugging that into whatever is driving
the deformation.
gray
From:
softimage-boun...@listproc.autodesk.com
[
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam
Cuttriss
Sent: Tuesday, March 26, 2013 11:49 AM
To:
softimage@listproc.autodesk.comSubject: Re: Setting Local ICE Tree
Moves Object
So.... You have an ice tree that moves points.
When you plug it in; it moves points?
On Mar 26, 2013 7:04 AM, "Eric
Thivierge"
<
ethivie...@gmail.com<mailto:ethivie...@gmail.com>> wrote:
Looks
like my filter is still working. :)
--------------------------------------------
Eric
Thivierge
http://www.ethivierge.comOn Tue, Mar 26, 2013 at
12:42 AM, Raffaele Fragapane
<
raffsxsil...@googlemail.com<mailto:raffsxsil...@googlemail.com>>
wrote:
I was trying to make sense of the paragraphs, then I saw the
e-mail address...
Welcome back?
On Tue, Mar 26, 2013 at 1:10 PM,
Christopher
<
christop...@thecreativesheep.ca<mailto:christop...@thecreativesheep.ca>>
wrote:
Hi, I have a scene whereas the local translation is frozen,
when I create an ICE Tree, which two ICE trees have been supplied to me,
the object moves from it center, the center stays where it should but
the object moves immediately after plugging it into the ice tree ?
One
of the ICE trees involves 'multiple matrix by vector' and setting
points the other is a tad bit more complex, either solution isn't
working.
--=======
I wanted to say hi to everyone :)
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