you are combining concepts here that are not strictly related – such as 
parenting and dynamics, and squeeze and raycast.
sit down  - think straight.

“squeeze” sounds like dynamic deformation, so investigate solid bodies – which 
were made for this.
the objects that are interacted with would be passive bodies.
raycasting is not going to deform anything - it is an approach to test for 
intersections between a ray and a surface.
one could write a collision based on this. good idea - try it out let us know 
how it turns out.
if your question is “did anyone write a dynamic deformation compound based on 
raycast collisions and wants to share it – than just say so? (no I didn’t)

But you’re probably better of to have a look at soft bodies and learn how they 
work, because they have collisions and deformations built in and are documented.
Look for the circus goblin scene in the samples database, which should give you 
a good idea of what can be done, and a good laugh as well.


From: Christopher 
Sent: Wednesday, March 27, 2013 2:53 AM
To: [email protected] 
Subject: Re: Setting Local ICE Tree Moves Object

My intention was to use point clusters, for a 'industrial rubber' type effect 
weight maps are a better solution.  How do I get the child of an object to 
collide with another object so that is 'squeezes' between the parent and the 
static object that sits on it's own ?  Raycasting seems like it may be the 
solution ?

Christopher



  Grahame Fuller
  Tuesday, March 26, 2013 1:06 PM
  You can see the start of the conversation here: 
http://www.si-community.com/community/viewtopic.php?f=15&t=3506&sid=12d5574a4a1ce9b8e87b5e424648b05d&start=20

  Based on the last post, it seems that what Christopher really wants to do is 
use the distance between two objects to drive the strength of a deformation or 
the blend between two shapes. When rephrased like that, it's just a matter of 
subtracting the two object positions, plugging the result into a Length node, 
and plugging that into whatever is driving the deformation.

  gray

  From: [email protected] 
[mailto:[email protected]] On Behalf Of Sam Cuttriss
  Sent: Tuesday, March 26, 2013 11:49 AM
  To: [email protected]
  Subject: Re: Setting Local ICE Tree Moves Object


  So.... You have an ice tree that moves points. When you plug it in; it moves 
points?
  On Mar 26, 2013 7:04 AM, "Eric Thivierge" 
<[email protected]mailto:[email protected]> wrote:
  Looks like my filter is still working. :)

  --------------------------------------------
  Eric Thivierge
  http://www.ethivierge.com

  On Tue, Mar 26, 2013 at 12:42 AM, Raffaele Fragapane 
<[email protected]mailto:[email protected]> wrote:
  I was trying to make sense of the paragraphs, then I saw the e-mail address...
  Welcome back?
  On Tue, Mar 26, 2013 at 1:10 PM, Christopher 
<[email protected]mailto:[email protected]> wrote:
  Hi, I have a scene whereas the local translation is frozen, when I create an 
ICE Tree, which two ICE trees have been supplied to me, the object moves from 
it center, the center stays where it should but the object moves immediately 
after plugging it into the ice tree ?

  One of the ICE trees involves 'multiple matrix by vector' and setting points 
the other is a tad bit more complex, either solution isn't working.

  --=======
  I wanted to say hi to everyone :)



  --
  Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!



  Sam Cuttriss
  Tuesday, March 26, 2013 11:48 AM
  So.... You have an ice tree that moves points. When you plug it in; it moves 
points?


  Eric Thivierge
  Tuesday, March 26, 2013 10:03 AM
  Looks like my filter is still working. :)

  --------------------------------------------
  Eric Thivierge
  http://www.ethivierge.com





  Raffaele Fragapane
  Tuesday, March 26, 2013 12:42 AM
  I was trying to make sense of the paragraphs, then I saw the e-mail address...
  Welcome back?




  -- 
  Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!


  Christopher
  Monday, March 25, 2013 10:10 PM
  Hi, I have a scene whereas the local translation is frozen, when I create an 
ICE Tree, which two ICE trees have been supplied to me, the object moves from 
it center, the center stays where it should but the object moves immediately 
after plugging it into the ice tree ?

  One of the ICE trees involves 'multiple matrix by vector' and setting points 
the other is a tad bit more complex, either solution isn't working.  

  --======= 
  I wanted to say hi to everyone :) 

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