If Softimage's advantage in modelling was just the create new poly tool,
sure.

Nex is great (the only way to make maya somewhat useful), but the horrid
selection system, the inability to use shapes and many deformers as part of
the workflow, the clutter in the hypergraph, the brutal and unforgiving
freezing (or the mess coming from not doing it right and frequently) and
the severe lack of visual cues and diagnostic (I think Maya is the second
worst package I receive horrible geometry from the users of) are what make
Maya terrible for modelling. Not a couple added tools and widgets or the
lack thereof previously
Not that anybody who modelled frequently didn't already use nex anyway.

Sure, other packages receiving more features than Soft is bad and all, but
please now lets not assume Maya is anything but the retarded inbred cousin
from the backwaters of the family when it comes to modelling, because it
still is.


On Wed, Mar 27, 2013 at 8:52 AM, Jason S <[email protected]> wrote:

> That's what I was gonna say.. remains to be seen if that would remain true
> in the real world..
>
>
> On 26/03/2013 5:47 PM, Sebastien Sterling wrote:
>
>> http://www.autodesk.com/**products/autodesk-maya/**features<http://www.autodesk.com/products/autodesk-maya/features>
>>
>> This update (Accelerated modelling tool set) pretty much seems to
>> obliterate any advantage Softimage has over maya modeling wise
>>
>
>


-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!

Reply via email to