If Softimage's advantage in modelling was just the create new poly tool, sure.
Nex is great (the only way to make maya somewhat useful), but the horrid selection system, the inability to use shapes and many deformers as part of the workflow, the clutter in the hypergraph, the brutal and unforgiving freezing (or the mess coming from not doing it right and frequently) and the severe lack of visual cues and diagnostic (I think Maya is the second worst package I receive horrible geometry from the users of) are what make Maya terrible for modelling. Not a couple added tools and widgets or the lack thereof previously Not that anybody who modelled frequently didn't already use nex anyway. Sure, other packages receiving more features than Soft is bad and all, but please now lets not assume Maya is anything but the retarded inbred cousin from the backwaters of the family when it comes to modelling, because it still is. On Wed, Mar 27, 2013 at 8:52 AM, Jason S <[email protected]> wrote: > That's what I was gonna say.. remains to be seen if that would remain true > in the real world.. > > > On 26/03/2013 5:47 PM, Sebastien Sterling wrote: > >> http://www.autodesk.com/**products/autodesk-maya/**features<http://www.autodesk.com/products/autodesk-maya/features> >> >> This update (Accelerated modelling tool set) pretty much seems to >> obliterate any advantage Softimage has over maya modeling wise >> > > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

