For sure Sebastian.
All I was addressing is "Softimage losing its modelling edge". It hasn't,
it won't against Maya, ever, because Maya is just not thought in a way that
can be hammered into making it a decent modelling app. There are other
things it does exceptionally well at, because it was thought and built
around that, modelling just happens not to be one of them, and it'd need a
pretty serious overhaul of its user interaction to change that.

That this update is going to look lean to a lot of people and what effects
it might have on the perception of the package and AD's plans for it is an
entirely different matter, and I imagine seen from the outside a fair bit
more dire.

Besides, for organic modelling of a certain complexity, I think modelling
in Maya, Soft, or anything that isn't a sculpting and retopo app is madness
these days anyway.

Games, different deal altogether, the relationship between the assets and
their use is still a lot tighter and finely controlled and a strong DCC
client like Soft or Maya or Max is still needed. Whether the next xbox and
PS will change that is yet to be seen, but not unlikely.

On Wed, Mar 27, 2013 at 9:53 AM, Sebastien Sterling <
[email protected]> wrote:

> >>>EricT, Yes i know, they flat out say so in the intro "building on NEX"
> i don't approve of just buying up third party plugins and highlighting them
> as core features, more so with free where like "Grease Pencil" i wonder if
> Mr mootz ever gets love letters from AD hounding him for his Em series
>
> >>>Andreas and Raffaele, it's not about the grass being greener, i
> recently had to fight really hard for the right to use softimage in the
> company i'm currently working for, no one should have to do that. also i
> think you are forgetting maya's god awful hit detection when selecting, as
> well as the unintuitive UI hogging abomination which is the "tool settings
> panel".
>
> When it comes to modelling the thing i like most about SI is how clean and
> stream line it is, how few things come between user and creative process.
> So now i don't want to leave softimage ( i only just got here) i want
> innovation and new things to come to it.
>
>
> >>>Matt L, i'm not a dev, but its all there the deformers the brush the
> maps, none of these things need to be built, surely they can be hooked
> together somehow, i believe someone tried back in the day on rRay, only it
> seemed to be exclusive for 32bit...
>
>
>
>
> On 26 March 2013 22:52, Jason S <[email protected]> wrote:
>
>> That's what I was gonna say.. remains to be seen if that would remain
>> true in the real world..
>>
>>
>> On 26/03/2013 5:47 PM, Sebastien Sterling wrote:
>>
>>> http://www.autodesk.com/**products/autodesk-maya/**features<http://www.autodesk.com/products/autodesk-maya/features>
>>>
>>> This update (Accelerated modelling tool set) pretty much seems to
>>> obliterate any advantage Softimage has over maya modeling wise
>>>
>>
>>
>


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