I´m using xsi2012sap here and find it brutally anoying
to see the Irradiance Particle calculation´s IP Optimize
use a single CPU thread only, especially for settings
with Importons Density dialed above 1.

At least I can´t tell a quality increase between a setting of
1 to 2, just the way you´d want things to turn out...

Irradiance Particles are really nice otherwise,
seem to even be energy conserving actually.

If you compare Iparticles to how the Fallof Start Stop option
"works" for good old FinalGathering, that is neither desireable
nor nice to make use of it...

Any info on reworked mR satellite support with Softimage 2014?

All that is boring me to the brink of buying a personal V-Ray 2.0
license and even thinking about how much hassle Maya would be anyway...


Cheers,


tim


P.S: I would have thought nVidia Corp. is clever enough to realize
they have the fastest GPUs to make mR rendering at least seem nice...







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