Hi Matt, as you moved to 2013 lately, there might be workarounds for some of you problems.* * * Preserve UVs*: I think it's not publicly available, but piotrek did a swim UVs for explicit using the custom tool SDK, so it's doable.
*Pain*t: A Maya Artisan like paint tool is also possible, I have an unfinished one, it's only doing push and smooth, but working, I also never found the time to implement undo/redo. Also I'm not sure that maya and max have a brush to modify topology. *Locking topology*: Since 2012 there is a pin UVs that survive to freeze. I'm surprise that a all levels locked ICE tree can be freezed (bug?!), but you ca still make an operator that will lock a point and all it's attached properties. Locked operators are not freezable. Cheers ----------------------------------------------- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos