I think anything regarding technical training in Softimage is a big plus. Its pretty hard for the beginners or even professionals to jump to that bandwagon! Do it man!
- J On 28 March 2013 14:48, Adam Sale <[email protected]> wrote: > The whole kit looks like it would be interesting. A scheduled class would > be tough for me to make as well what with kids / sched. If there were some > sort of archived classes we could check out on our own time after delivery > of your live sessions, that would be awesome. > > > > > On Thu, Mar 28, 2013 at 8:28 AM, John Clausing <[email protected]>wrote: > >> It would be impossible for me to make any scheduled class,......... But >> if you record it a la "Ted", I'll buy it! >> >> ICE, rigging, ICE >> >> Sent from my iPhone >> >> On Mar 28, 2013, at 12:53 AM, Bradley Gabe <[email protected]> wrote: >> >> Hi Softimage Users! >> >> I have only a few more months before I'm off to grad school full time and >> thought it might be mutually beneficial for our community to come up with >> some sort of Softimage Jedi training regimen in order to impart some >> wisdom, while at the same time helping me stash away some funds to pay for >> cappuccinos when I have to pull all-nighters for my exams. >> >> Something I was thinking about, (in an effort not to overlap any of >> Raffaele's excellent training work) rather than creating a bunch of videos, >> was to set up a class using GoToMeeting where we can distribute scene data >> and solve problems interactively. This would allow real time questions and >> feedback, but more importantly, provide insight into the problem solving >> process, and how decisions are made along the way, which is something the >> video course format doesn't provide. For all students, I would provide an >> extensive package of custom tools to add to the problem solving arsenal. >> >> What I'm curious to learn is, what areas of technical animation in >> Softimage would users be most interested in learning? For example: >> >> - Basic rigging (fundamentals) >> - Advanced rigging (secondary and tertiary animation control) >> - Designing custom deformers using ICE (facial animation, volume >> retention, etc) >> - Adding secondary effects under short deadline (flesh jiggle, >> springs, muscle effects) >> - Using scripting for problem solving >> - Developing custom tools using the Softimage UI >> - Developing custom tools using PySide UI >> - Understanding ICE (fundamentals) >> - Other >> >> -Bradley >> >> > -- -- Juhani Karlsson 3D Artist/TD Talvi Digital Oy Pursimiehenkatu 29-31 b 2krs. 00150 Helsinki +358 443443088 [email protected] www.vimeo.com/talvi

