But that does not create 1 texture that is an atlas texture of the 3 separate texture. Merging create 3 cluster with 3 material with each their own texture. This is super bad for drawcalls in a game engine.
c From: Luca!!!! <[email protected]> Reply-To: <[email protected]> Date: Monday, 1 April, 2013 12:04 AM To: <[email protected]> Subject: Re: creating atlas textures Maybe you want to MERGE the objects. It will create 1 object. It will be considered as a unique object. So normally one knows when to use Merge. - Select the 3 objects. - (MODEL module) > (Create) Poly.Mesh > Merge. Then follow the options. 2013/4/1 Christopher <[email protected]> > Make one object a parent and the other the children, then branch select and > apply the material, I hope I'm right off the top of my head ? :) > > Christopher > >> >> >> >> carl callewaert <mailto:[email protected]> >> >> Sunday, March 31, 2013 10:02 PM >> >> In my scene are 3 object with each a texture and each their UV. >> >> Is there an easy way to create 1 material with the 3 texture >> combined in 1 texture and 1 uv? >> >> c >> >> >> >> Jordi Bares <mailto:[email protected]> >> >> Sunday, March 31, 2013 5:56 PM >> >> Finally managed to get a moment to re-subscribe. >> >> Jordi Bares >> [email protected] >> -- ...superpositiviii...qualunque cosa accada!...
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