But that does not create 1 texture that is an atlas texture of the 3
separate texture. 
Merging create 3 cluster with 3 material with each their own texture. This
is super bad for drawcalls in a game engine.

c

From:  Luca!!!! <[email protected]>
Reply-To:  <[email protected]>
Date:  Monday, 1 April, 2013 12:04 AM
To:  <[email protected]>
Subject:  Re: creating atlas textures

Maybe you want to MERGE the objects. It will create 1 object. It will be
considered as a unique object. So normally one knows when to use Merge.

- Select the 3 objects.
- (MODEL module) > (Create) Poly.Mesh > Merge.
Then follow the options.








2013/4/1 Christopher <[email protected]>
> Make one object a parent and the other the children, then branch select and
> apply the material, I hope I'm right off the top of my head ? :)
> 
> Christopher
> 
>>  
>>  
>>  
>>  carl callewaert <mailto:[email protected]>
>>    
>>   Sunday, March 31, 2013 10:02 PM
>>  
>> In my scene are 3 object with each a texture and each their UV.
>> 
>> Is there an easy way to create 1 material with the 3 texture
>> combined in 1 texture and 1 uv?
>> 
>> c
>>  
>>  
>>  
>>  Jordi Bares <mailto:[email protected]>
>>    
>>   Sunday, March 31, 2013 5:56 PM
>>  
>> Finally managed to get  a moment to re-subscribe.
>> 
>> Jordi Bares
>> [email protected]
>> 



-- 
...superpositiviii...qualunque cosa accada!...


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