afaik there is no way to really share uv’s between different objects.
they might share the same projection support, but each still has it’s own UV 
set,
and as soon as you freeze the projections there is nothing common between them.

If I understand what you want to do correctly, I would do it like this: combine 
per 4 objects ( the 4 textures each take one quarter of a new combined texture, 
layed out in a  2 by 2 grid) or per 9 (l3 by 3) or even one bigger one and 5 
smaller ones (based on a 3 by 3 with squares 1,2,4 and 5 combined into one – if 
you get what I mean)
It’s easy to combine the existing textures like this in photoshop.
In the texture editor you can achieve the same layout as well, by transforming 
the UV’s. There is a “set” icon somewhere, uncheck it – now you can type in a 
formula in the value boxes for the uv’s, for instance first: “ 0.5* “ to scale 
by half and then “ 0.25- “ to offset to one corner. Do this for U and V for 
each UV layout – and you end up with the unwrapped UV’s you had, and now they 
can share a single texture.








From: carl callewaert 
Sent: Monday, April 01, 2013 4:02 AM
To: [email protected] 
Subject: creating atlas textures

In my scene are 3 object with each a texture and each their UV. 

Is there an easy way to create 1 material with the 3 texture
combined in 1 texture and 1 uv? 

c

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