I believe you can group the 3 objects, then apply a UV projection to that group and it should share the projection manipulator between the objects, note that you will still have one uv property on each object, I don't think you can actually share one set of uvs between several objects, but doing it this way allows you to manipulate the projection as if the objects were merged..
as for the texture itself, you will need to use rendermap to transfer the texture between the different UV spaces. as long as the new UV set doesn't have overlapping UVs between the different objects you should be able to transfer all the separate tetxures into one single map On Mon, Apr 1, 2013 at 5:17 PM, carl callewaert <[email protected]> wrote: > But that does not create 1 texture that is an atlas texture of the 3 > separate texture. > Merging create 3 cluster with 3 material with each their own texture. This > is super bad for drawcalls in a game engine. > > c > > From: Luca!!!! <[email protected]> > Reply-To: <[email protected]> > Date: Monday, 1 April, 2013 12:04 AM > To: <[email protected]> > Subject: Re: creating atlas textures > > Maybe you want to MERGE the objects. It will create 1 object. It will be > considered as a unique object. So normally one knows when to use Merge. > > - Select the 3 objects. > - (MODEL module) > (Create) Poly.Mesh > Merge. > Then follow the options. > > > > > > > > > 2013/4/1 Christopher <[email protected]> > >> Make one object a parent and the other the children, then branch select >> and apply the material, I hope I'm right off the top of my head ? :) >> >> Christopher >> >> carl callewaert <[email protected]> >> Sunday, March 31, 2013 10:02 PM >> In my scene are 3 object with each a texture and each their UV. >> >> Is there an easy way to create 1 material with the 3 texture >> combined in 1 texture and 1 uv? >> >> c >> Jordi Bares <[email protected]> >> Sunday, March 31, 2013 5:56 PM >> Finally managed to get a moment to re-subscribe. >> >> Jordi Bares >> [email protected] >> >> > > > -- > ...superpositiviii...qualunque cosa accada!... > -- Andreas Byström Weta Digital
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