I bought Modo 1.0 when I got sick of modeling things in Lightwave and it
seemed great at the time, but it also had a lot of the same problems (2
point polygons, constant corrupted config files etc.). After I finally took
a look and XSI and bought the budget version (forgot what it was called) I
never touched it again. When 5.0 came out I took another look at it and just
could not use it. The Lightwave/Modo style workflow just feels terrible to
me now. Everything is just so much more fluid and fast in Softimage that I
can overlook things like not having real world units (really the only thing
I can think of that I miss from those programs). From the videos I've seen
for 7.0 there just doesn't seem to be anything in there that can't already
be done better in other programs. 

 

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Szabolcs
Matefy
Sent: Monday, April 08, 2013 4:56 AM
To: [email protected]
Subject: RE: Softimage 2014

 

A friend of mine has access to Modo 701, and I was lucky enough to have a
look on it until the trial is out. It has very nice things, however, I still
hate the selection, and found it quite clumsy compared to Softimage.However,
the sculpting toolset is awesome.UV I haven't tried it yet, next time I
visit his studio, I'll take a look at it too. But to a seasoned Softimage
user Modo is a complete another world, and what I felt, that the number of
tools and possibilities were rather frustrating then supporting. But of
course if I could spend more time on it, I could get used to it.

 

Cheers

 

 

 

Szabolcs

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Martin yara
Sent: Thursday, April 04, 2013 1:27 PM
To: [email protected]
Subject: Re: Softimage 2014

 

Is not the same thing. We need something to preserve unique frozeb uvs. Maya
and Max can do it. When you have assets from other packages, fbx data or old
frozen files a custom freeze button doesn't help at all.

 

I use gator to preserve uvs all the time. Not perfect, but quite useful. And
if the object isnt very high poly you can keep the op alive and it works
pretty well in real time. boundaries are always a problem but Maya's
preserve uv isn't perfect either and doesn't work all he time. It just give
you a warning message when the it can't do it (Gator doesn't.)

M.Yara


On 2013/04/04, at 9:37, Ahmidou Lyazidi <[email protected]> wrote:

And by the way, as I said earlier, if you make a custom freeze button that
will only freeze the stack and not the projection,

the factory swim feature will preserve the UVs.




-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos

 

2013/4/4 Ahmidou Lyazidi <[email protected]>

Sorry I mixed it up with the pin feature...

Anyway what would be a fair price for a preserve UV feature ?

 

 

2013/4/4 Matt Lind <[email protected]>

No it isnt. We just had that discussion.

 

 

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