It's one of those things that must have sounded great in theory (I remember
Alias reps telling us how we would have never have had to worry about
topology again, all we needed was one half arsed UV map and we'd do our
weights only once in our life, ever).
It's a shame it ended up being absolute crap :p

The painting tools though do reflect that a lot, but yeah, it's not
entirely correct to assimilate the two.

I'm surprised AD hasn't standardized a plugin by buying it yet. I mean
seriously, what is 2014, Maya 13? 14? And still no two people agree on how
to save per vertex data.

Anyway...

On Mon, Apr 15, 2013 at 5:37 PM, Stefan Kubicek <[email protected]>wrote:

> I think you are confusing this with the skin weights import and export
> tools that ship with Maya, which are indeed crap. Hence the array of third
> party scripts in this area. Weight painting is, admittedly, not less solid
> than what Softimage has to offer in this regard though.
>
>

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