Life would so much easier if we had a gold set of standards for procedures and 
outputs ;)

I must admit I never really liked the painting weights idea. I understand how 
it works but Its always worried me that its seems a much more complex system 
then should be required. I have always wondered if you could get the mesh to 
work better off something simpler like volume deformers on the bone and the 
joints. Tie that in with not allowing the volume deformers to penetrate each 
other and you would be a long way there.

We have seen some amazing advances in Rendering of late. Arnold and Redshift 
spring to mind. Its about time enveloping / painting weights has a total 
rethink. Its a more then a decade old solution to a problem that was never 
effectively solved  in the first place.



From: Raffaele Fragapane 
<[email protected]<mailto:[email protected]>>
Reply-To: 
"[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Date: Monday 15 April 2013 9:41 AM
To: "[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Subject: Re: Modo's Deformation (Weight Containers)

It's one of those things that must have sounded great in theory (I remember 
Alias reps telling us how we would have never have had to worry about topology 
again, all we needed was one half arsed UV map and we'd do our weights only 
once in our life, ever).
It's a shame it ended up being absolute crap :p

The painting tools though do reflect that a lot, but yeah, it's not entirely 
correct to assimilate the two.

I'm surprised AD hasn't standardized a plugin by buying it yet. I mean 
seriously, what is 2014, Maya 13? 14? And still no two people agree on how to 
save per vertex data.

Anyway...

On Mon, Apr 15, 2013 at 5:37 PM, Stefan Kubicek 
<[email protected]<mailto:[email protected]>> wrote:
I think you are confusing this with the skin weights import and export tools 
that ship with Maya, which are indeed crap. Hence the array of third party 
scripts in this area. Weight painting is, admittedly, not less solid than what 
Softimage has to offer in this regard though.


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