We have developed an in-house node in Arnold just to do that. I think the best solution for now is to compile your own render tree node for reading Mari Textures.
On Thu, Apr 18, 2013 at 8:53 AM, Arvid Björn <[email protected]> wrote: > Hey, > > If anyone at Autodesk is listening, I'd like to talk about getting some > support for UDIM and Mudbox's tiled numbering conventions. With Mari > becoming the go-to tool for texturing, our workflow would obviously get a > lot easier if I didn't have to load all those textures and build compounds > for connecting them all. Arnold seems to have a simple enough solution > where you just write "file.<udim>.tif" and then Arnie figures out the rest. > Perhaps a specialized Image node would be a neat solution? > > In the meantime, are there any good tricks for using UDIM in softimage > that might not be obvious, and apart from creating compounds of mixers? > > Thanks for listening! > > > --

