We have developed an in-house node in Arnold just to do that. I think the
best solution for now is to compile your own render tree node for reading
Mari Textures.


On Thu, Apr 18, 2013 at 8:53 AM, Arvid Björn <[email protected]> wrote:

> Hey,
>
> If anyone at Autodesk is listening, I'd like to talk about getting some
> support for UDIM and Mudbox's tiled numbering conventions. With Mari
> becoming the go-to tool for texturing, our workflow would obviously get a
> lot easier if I didn't have to load all those textures and build compounds
> for connecting them all. Arnold seems to have a simple enough solution
> where you just write "file.<udim>.tif" and then Arnie figures out the rest.
> Perhaps a specialized Image node would be a neat solution?
>
> In the meantime, are there any good tricks for using UDIM in softimage
> that might not be obvious, and apart from creating compounds of mixers?
>
> Thanks for listening!
>
>
>


--

Reply via email to