Am 18.04.2013 18:20, schrieb Alok Gandhi:
We have developed an in-house node in Arnold just to do that. I think
the best solution for now is to compile your own render tree node for
reading Mari Textures.
On Thu, Apr 18, 2013 at 8:53 AM, Arvid Björn <[email protected]
<mailto:[email protected]>> wrote:
Hey,
If anyone at Autodesk is listening, I'd like to talk about getting
some support for UDIM and Mudbox's tiled numbering conventions.
With Mari becoming the go-to tool for texturing, our workflow
would obviously get a lot easier if I didn't have to load all
those textures and build compounds for connecting them all. Arnold
seems to have a simple enough solution where you just write
"file.<udim>.tif" and then Arnie figures out the rest. Perhaps a
specialized Image node would be a neat solution?
In the meantime, are there any good tricks for using UDIM in
softimage that might not be obvious, and apart from creating
compounds of mixers?
Thanks for listening!
--
If you are using Arnold there is a build in support
https://support.solidangle.com/display/SItoAUG/Texture+Tokens
Never used this my self, but it seems to be there.... ;-)