No, I do not think that node will work with mr.

On Wed, Apr 24, 2013 at 7:28 AM, Arvid Björn <[email protected]> wrote:

> Alok: Would that node of yours be adoptable to use with Mental Ray?
>
> The big draw-back apart from the compound-building right now is that you
> have to keep all those textures referenced in Softimage in order to use
> manual UDIM tiling, but since there's no way to even see textures in
> context on geometry without rendering, they're just sit there hogging
> resources, and I guess they all need to be checked for new versions when
> you toggle back to Soft, creating potential lag. So much neater to simply
> have a reference to the first image in the sequence as you can do with
> Arnold.
>
>
>
>
> On Fri, Apr 19, 2013 at 1:03 AM, Gene Crucean <
> [email protected]> wrote:
>
>> Completely agree. This is KILLING us on our current project. Soft and
>> Maya.
>>
>>
>> On Thu, Apr 18, 2013 at 5:53 AM, Arvid Björn <[email protected]>wrote:
>>
>>> Hey,
>>>
>>> If anyone at Autodesk is listening, I'd like to talk about getting some
>>> support for UDIM and Mudbox's tiled numbering conventions. With Mari
>>> becoming the go-to tool for texturing, our workflow would obviously get a
>>> lot easier if I didn't have to load all those textures and build compounds
>>> for connecting them all. Arnold seems to have a simple enough solution
>>> where you just write "file.<udim>.tif" and then Arnie figures out the rest.
>>> Perhaps a specialized Image node would be a neat solution?
>>>
>>> In the meantime, are there any good tricks for using UDIM in softimage
>>> that might not be obvious, and apart from creating compounds of mixers?
>>>
>>> Thanks for listening!
>>>
>>>
>>>
>>
>>
>> --
>> -Gene
>>
>
>


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