No, I do not think that node will work with mr.
On Wed, Apr 24, 2013 at 7:28 AM, Arvid Björn <[email protected]> wrote: > Alok: Would that node of yours be adoptable to use with Mental Ray? > > The big draw-back apart from the compound-building right now is that you > have to keep all those textures referenced in Softimage in order to use > manual UDIM tiling, but since there's no way to even see textures in > context on geometry without rendering, they're just sit there hogging > resources, and I guess they all need to be checked for new versions when > you toggle back to Soft, creating potential lag. So much neater to simply > have a reference to the first image in the sequence as you can do with > Arnold. > > > > > On Fri, Apr 19, 2013 at 1:03 AM, Gene Crucean < > [email protected]> wrote: > >> Completely agree. This is KILLING us on our current project. Soft and >> Maya. >> >> >> On Thu, Apr 18, 2013 at 5:53 AM, Arvid Björn <[email protected]>wrote: >> >>> Hey, >>> >>> If anyone at Autodesk is listening, I'd like to talk about getting some >>> support for UDIM and Mudbox's tiled numbering conventions. With Mari >>> becoming the go-to tool for texturing, our workflow would obviously get a >>> lot easier if I didn't have to load all those textures and build compounds >>> for connecting them all. Arnold seems to have a simple enough solution >>> where you just write "file.<udim>.tif" and then Arnie figures out the rest. >>> Perhaps a specialized Image node would be a neat solution? >>> >>> In the meantime, are there any good tricks for using UDIM in softimage >>> that might not be obvious, and apart from creating compounds of mixers? >>> >>> Thanks for listening! >>> >>> >>> >> >> >> -- >> -Gene >> > > --

