I
thought about constrained clusters, but for some reason thought they didn't
work with deform by curve.  That's basically where my hair-brained scheme
came from.

Thanks!

Paul


On Mon, Apr 22, 2013 at 2:22 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
[email protected]> wrote:

> Create a cylinder surface with the base at zero and the height at 1.
> You’ll want to freeze transforms to get this right.****
>
> ** **
>
> Deform the cylinder to curve uising Animate>Deform>Deform> By Curve.****
>
> ** **
>
> Create a cluster at the end of the deformed cylinder****
>
> ** **
>
> Constrain the connector to the cluster using Object to Cluster and use the
> normal constraing in Obj2Cls to align the connector to the end of the cable.
> ****
>
> ** **
>
> ** **
>
> You can use the curve deform scale to extrude along the curve, but for
> best results the source mesh or surface needs to be one unit in length in
> Y. Therefore scaling the curve deform to two will make it two units long
> along the curve, etc. ****
>
> ** **
>
> --****
>
> Joey Ponthieux****
>
> LaRC Information Technology Enhanced Services (LITES)****
>
> Mymic Technical Services****
>
> NASA Langley Research Center****
>
> __________________________________________________****
>
> Opinions stated here-in are strictly those of the author and do not ****
>
> represent the opinions of NASA or any other party.****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Paul Griswold
> *Sent:* Monday, April 22, 2013 1:30 PM
> *To:* [email protected]
> *Subject:* Did I over-complicate this?****
>
> ** **
>
> I wanted to ask for your collective wisdom on this.****
>
> ** **
>
> I have a project where I'm animating around 30 different cables.  Some are
> USB, some Firewire, and so on.  Initially for the storyboards I use
> PowerExtrude to lay out all the designs, but now I need to fly the cables
> down my curves.****
>
> ** **
>
> If I didn't need the connectors, I could just animate PowerExtrude and be
> done with it, but all the various connectors need to be there as they
> extrude.  ****
>
> ** **
>
> My thought was, constrain a null to the curve, animate the null down the
> curve and use that to drive PowerExtrude.  I then parent the connector to
> the null.****
>
> ** **
>
> I can't just build the cables beforehand and then deform them with a curve
> (AFAIK) because they need to appear to be growing from the client's product
> and the connectors can't be deformed by the curve in any way - just the
> cables can bend.****
>
> ** **
>
> So does my method seem ok, or is that overly complicated for what I'm
> doing?****
>
> ** **
>
> Sometimes I can't see the forest for the trees.****
>
> ** **
>
> -Paul****
>
> ** **
>
> ** **
>

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