I'm guessing that is highly dependent on the size of the studio as in my
experience the bigger the studio, you gain a substantial amount of time
for tools and RnD. Either that or some of us are just nerdy enough to go
home at night and continue to tinker and build things. :)
Certain projects I've worked that had repetitive and tedious tasks to do
pushed me to do tool building after hours / at home just so I could stay
sane during normal working hours. Paid off in the end and lets you spend
time on the important stuff.
Eric Thivierge
===============
http://www.ethivierge.com
http://www.exocortex.com/species
On 25/04/2013 6:06 PM, Paul Griswold wrote:
Producers never will realize that spending a little extra up front
will save them a TON later. I've got a client I've worked with for 6
years & I've tried to convince them of various ideas I've got on
streamlining things. In 6 years, they've never even considered it once.
Sadly deadlines are almost always so tight there's no time to do any
R&D either, so everything ends up as a one-off project that never gets
revisited.
-Paul
On Thu, Apr 25, 2013 at 4:44 PM, Andy Moorer <[email protected]
<mailto:[email protected]>> wrote:
It sounds reasonable to me, if a bit old-school. But there's
nothing wrong with old-school!
A more procedural approach might be to animate the connectors,
perhaps as a particle system, and then to extrude strand trails
behind them as the cords. The nice thing about this kind of
approach is that it's scalable, if you might need to increase the
number of cables to some ludicrous number it's easy, same goes for
making changes to the connector models and the like. You can also
set things up to maintain a relationship between the product and
the strands in the event the product must move etc... if the
requirements change you have room to extend the behavior without
having to scrap your whole approach.
How much effort you put into doing that kind of setup would depend
I suppose on your gut-take on whether you will see a lot of client
changes or whether you anticipate more jobs with this gag in the
future, and of course how much time you're allowed. Too often we
have to just do whatever seems fastest at the moment.... :/ I
wonder if producers realize how often pushing for things to be
done super fast keeps artists from that little change that makes
things cross over from ok to spectacular...