Hmm i thought 2012 and 2013 were decent releases.  13 for some reason
really slowed down importing of referenced models that had ICE strands in
them

but 2011 was a very troublesome release, the broken shader issue was painful


On Tue, May 7, 2013 at 11:59 AM, Matt Lind <[email protected]> wrote:

> Let me follow up and say 2014 is probably a safer bet to use in production
> than 2013, 2012 or 2011.****
>
> ** **
>
> I would definitely stay away from 2012 as there are some hidden gremlins
> that won’t show up until the data is migrated forward into a newer version.
> ****
>
> ** **
>
> ** **
>
> Matt****
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Sylvain Lebeau
> *Sent:* Monday, May 06, 2013 8:51 PM
> *To:* [email protected]
> *Cc:* [email protected]
> *Subject:* Re: 2014 in production anyone?****
>
> ** **
>
> My god Matt thanks so much for this bible!!! ****
>
> ** **
>
> Altought we dont rely on rt shaders, your manifesto is such a good pointer
> man.... Much appreciated****
>
> ** **
>
> Thanks a big bunch! ****
>
> ** **
>
> Sly****
>
>
> *Sylvain Lebeau // SHED
> *V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM <http://www.shedmtl.com/>****
>
>
> On 2013-05-06, at 22:31, Matt Lind <[email protected]> wrote:****
>
> We haven’t switched to 2014 yet, but in testing we’ve encountered a number
> of regressions in important areas to us.  Let me emphasize what is
> important to us might not be important to you.****
>
>  ****
>
> In our case the problem has been the ability to upgrade and migrate old
> data into a current release and have it continue to function as expected –
> e.g. be durable.  For example, we use realtime shaders very heavily in our
> production…in fact every single asset in our production uses them.  But
> there’s always some type of bug/regression in each new release with
> realtime shading preventing an upgrade.  We were stuck on 7.5 for years
> until 2013 SP1 finally resolved the shading issues.  However, upon testing
> everything else we discovered many animation features regressed such as
> ability to import FCurve data efficiently, rotation order not computed
> properly on transforms, scene doesn’t update/refresh properly, cut n’ paste
> FCurve keys fails, envelopes get really cranky/crash when a deformer is not
> found, callbacks/events intermittently fail or don’t execute, scene layers
> misbehave, etc…  It’s been whack-a-mole.  Many bugs we’ve found in 2013 are
> still present in 2014.  Problem is we cannot consistently reproduce some of
> these bugs as the variables leading to their appearance can be complex much
> like needing the stars to align a certain way before the issue is
> revealed.  We just don’t have a complete picture of all the stars involved
> in the problem yet to be able to submit a report for further
> investigation.  It’s a real stressing point in our production.****
>
>  ****
>
> In regards to 2014, the realtime shading architecture migration from RTS 3
> to RTS 4 doesn’t work, or there is no migration path.  Since RTS 3 is
> technically deprecated (but still supported) that is a problem for us.  If
> a shader is not installed, Softimage won’t open the scene/.emdl.  In fact,
> Softimage will crash in spectacular fashion.  If you don’t use realtime
> shaders, then this won’t be an issue for you.****
>
>  ****
>
> If I had to summarize the main issues, it seems like many features in
> recent releases touched on core components and were either inserted in rush
> fashion or sloppily implemented leading to stupid bugs and regressions.
> These largely revolve around system updates and notifications on the
> backend.  For the other stuff where it’s more data centric, the data gets
> into scene files and becomes a problem when the data is migrated forward to
> a newer release and needs to be iterated by an artist.  Problem is the data
> no longer behaves the same.  We’ve had a few models created in 7.5 that
> when brought into current versions don’t react the same way.  Either data
> in the delta is getting interpreted differently, or in some cases, the file
> just won’t load.  Envelopes are a victim of this specific problem.****
>
>  ****
>
> I could go on, but the moral of the story is to test thoroughly before
> upgrading.  Of course, that lesson applies to every product.****
>
>  ****
>
>  ****
>
> Matt****
>
>  ****
>
>  ****
>
>  ****
>
>  ****
>
>  ****
>
> *From:* [email protected] [
> mailto:[email protected]<[email protected]>]
> *On Behalf Of *Sylvain Lebeau
> *Sent:* Monday, May 06, 2013 4:25 PM
> *To:* [email protected]
> *Subject:* 2014 in production anyone?****
>
>  ****
>
> Hi everyone…. ****
>
>  ****
>
> After flaming ferosiously at the 2014 release, seeing the bug fixes list
> quite brought me back down to earth. Very extensive list so hat's off to
> the new devs for this. Must be quite a puzzle. And to me this is much more
> important then new tools.****
>
>  ****
>
> In the meantime, i would really like to hear about peoples who already
> switched.  What are the culprits you've went into?, backward
> compatibility?, broken addons you rely upon? Regressions?… every single
> thing that could make me happy about my renewed subscription would be
> appreciated.****
>
>  ****
>
> thanks for your time!****
>
>  ****
>
>  ****
>
> sly****
>
>  ****
>
>  ****
>
>  ****
>
> *Sylvain Lebeau // SHED**
> *V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> <
> http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>****
>
>  ****
>
>

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