I had to switch to 2014 for the current project due to a bug in 2013 that crashed Softimage when importing reference models with Ice Trees on it. In 2014 I can import these models as references without problems. One other bonus is the premultiply on LUTs options. Being able to set it to "No" is a really nice addition and I don't have any artifacts with the LUTs anymore.
/Jens On Tue, May 7, 2013 at 7:04 AM, Enrique Caballero < [email protected]> wrote: > Hmm i thought 2012 and 2013 were decent releases. 13 for some reason > really slowed down importing of referenced models that had ICE strands in > them > > but 2011 was a very troublesome release, the broken shader issue was > painful > > > On Tue, May 7, 2013 at 11:59 AM, Matt Lind <[email protected]>wrote: > >> Let me follow up and say 2014 is probably a safer bet to use in >> production than 2013, 2012 or 2011.**** >> >> ** ** >> >> I would definitely stay away from 2012 as there are some hidden gremlins >> that won’t show up until the data is migrated forward into a newer version. >> **** >> >> ** ** >> >> ** ** >> >> Matt**** >> >> ** ** >> >> ** ** >> >> ** ** >> >> ** ** >> >> ** ** >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Sylvain Lebeau >> *Sent:* Monday, May 06, 2013 8:51 PM >> *To:* [email protected] >> *Cc:* [email protected] >> *Subject:* Re: 2014 in production anyone?**** >> >> ** ** >> >> My god Matt thanks so much for this bible!!! **** >> >> ** ** >> >> Altought we dont rely on rt shaders, your manifesto is such a good >> pointer man.... Much appreciated**** >> >> ** ** >> >> Thanks a big bunch! **** >> >> ** ** >> >> Sly**** >> >> >> *Sylvain Lebeau // SHED >> *V-P/Visual effects supervisor >> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 >> T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM <http://www.shedmtl.com/>*** >> * >> >> >> On 2013-05-06, at 22:31, Matt Lind <[email protected]> wrote:**** >> >> We haven’t switched to 2014 yet, but in testing we’ve encountered a >> number of regressions in important areas to us. Let me emphasize what is >> important to us might not be important to you.**** >> >> **** >> >> In our case the problem has been the ability to upgrade and migrate old >> data into a current release and have it continue to function as expected – >> e.g. be durable. For example, we use realtime shaders very heavily in our >> production…in fact every single asset in our production uses them. But >> there’s always some type of bug/regression in each new release with >> realtime shading preventing an upgrade. We were stuck on 7.5 for years >> until 2013 SP1 finally resolved the shading issues. However, upon testing >> everything else we discovered many animation features regressed such as >> ability to import FCurve data efficiently, rotation order not computed >> properly on transforms, scene doesn’t update/refresh properly, cut n’ paste >> FCurve keys fails, envelopes get really cranky/crash when a deformer is not >> found, callbacks/events intermittently fail or don’t execute, scene layers >> misbehave, etc… It’s been whack-a-mole. Many bugs we’ve found in 2013 are >> still present in 2014. Problem is we cannot consistently reproduce some of >> these bugs as the variables leading to their appearance can be complex much >> like needing the stars to align a certain way before the issue is >> revealed. We just don’t have a complete picture of all the stars involved >> in the problem yet to be able to submit a report for further >> investigation. It’s a real stressing point in our production.**** >> >> **** >> >> In regards to 2014, the realtime shading architecture migration from RTS >> 3 to RTS 4 doesn’t work, or there is no migration path. Since RTS 3 is >> technically deprecated (but still supported) that is a problem for us. If >> a shader is not installed, Softimage won’t open the scene/.emdl. In fact, >> Softimage will crash in spectacular fashion. If you don’t use realtime >> shaders, then this won’t be an issue for you.**** >> >> **** >> >> If I had to summarize the main issues, it seems like many features in >> recent releases touched on core components and were either inserted in rush >> fashion or sloppily implemented leading to stupid bugs and regressions. >> These largely revolve around system updates and notifications on the >> backend. For the other stuff where it’s more data centric, the data gets >> into scene files and becomes a problem when the data is migrated forward to >> a newer release and needs to be iterated by an artist. Problem is the data >> no longer behaves the same. We’ve had a few models created in 7.5 that >> when brought into current versions don’t react the same way. Either data >> in the delta is getting interpreted differently, or in some cases, the file >> just won’t load. Envelopes are a victim of this specific problem.**** >> >> **** >> >> I could go on, but the moral of the story is to test thoroughly before >> upgrading. Of course, that lesson applies to every product.**** >> >> **** >> >> **** >> >> Matt**** >> >> **** >> >> **** >> >> **** >> >> **** >> >> **** >> >> *From:* [email protected] [ >> mailto:[email protected]<[email protected]>] >> *On Behalf Of *Sylvain Lebeau >> *Sent:* Monday, May 06, 2013 4:25 PM >> *To:* [email protected] >> *Subject:* 2014 in production anyone?**** >> >> **** >> >> Hi everyone…. **** >> >> **** >> >> After flaming ferosiously at the 2014 release, seeing the bug fixes list >> quite brought me back down to earth. Very extensive list so hat's off to >> the new devs for this. Must be quite a puzzle. And to me this is much more >> important then new tools.**** >> >> **** >> >> In the meantime, i would really like to hear about peoples who already >> switched. What are the culprits you've went into?, backward >> compatibility?, broken addons you rely upon? Regressions?… every single >> thing that could make me happy about my renewed subscription would be >> appreciated.**** >> >> **** >> >> thanks for your time!**** >> >> **** >> >> **** >> >> sly**** >> >> **** >> >> **** >> >> **** >> >> *Sylvain Lebeau // SHED** >> *V-P/Visual effects supervisor >> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 >> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> < >> http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>**** >> >> **** >> >> > -- Jens Lindgren -------------------------- Lead Technical Director Magoo 3D Studios <http://www.magoo3dstudios.com/>

