http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html

 

Actually we think to create a crowd scene in our game, and I try to set up a 
simple scene. It seems that the Aniamtion state definition is not created when 
I simple select my actor source model, and press Actors|Get >From Scene

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Chris Chia
Sent: Tuesday, May 07, 2013 1:46 PM
To: <[email protected]>
Subject: Re: 2014 in production anyone?

 

I will draft one first by tomorrow asap!
Could you give me the link of the doc which you were looking? Maybe it's not 
the right page ;)

 


Regards,

Chris


On 7 May, 2013, at 7:35 PM, "Szabolcs Matefy" <[email protected]> wrote:

        Oh noooooooo. Today everybody has lost the sense of humor????? :D

         

        As I said, or Major regression, I mean that it's our biggest problem so 
far...c'mon guys, don't take everything so serious....

         

        But if we are here, I followed the "tutorial" of creating CrowdFX, and 
to be honest, the description is not really straightforward...Is there any 
working step by step tutorial of crowdfx?

         

        From: [email protected] 
[mailto:[email protected]] On Behalf Of Chris Chia
        Sent: Tuesday, May 07, 2013 1:32 PM
        To: <[email protected]>
        Subject: Re: 2014 in production anyone?

         

        Your Major regression unhided polygon issue has a fix. Check the post 
sent by my dev in the other earlier thread ;)
        
        Regards,

        Chris

        
        On 7 May, 2013, at 5:33 PM, "Szabolcs Matefy" <[email protected]> 
wrote:

                As I told, major regression for us. So that means that was our 
biggest issue so far :D

                 

                Cheers

                 

                From: [email protected] 
[mailto:[email protected]] On Behalf Of Raffaele Fragapane
                Sent: Tuesday, May 07, 2013 10:25 AM
                To: [email protected]
                Subject: Re: 2014 in production anyone?

                 

                I'm not 100% sure I would call something that can be fixed with 
a script swap, or a 20 lines script bound to the hotkey, a MAJOR regression ;) 
I know you got super annoyed at that though.

                2012 was actually quite a good release for us, but that's after 
QFEs, 2013 seems to be doing ok too, but we use it more "experimentally" and 
for batched jobs at the end of the pipe, not user-facing.
                
                A lot of the things fixed from production reports though I saw 
cropping up in 2014, some of them are very, very significant, so that's 
encouraging.

                Currently waiting on my license to come in to play at home more 
with it, at work and home both I'm on 2012 and I don't agree that it's a bad 
release, quite the opposite in my experience, and we milked it like a pregnant 
cow on two shows, but as is often the case depending on how and where it's 
used, other than some disastrous releases, individual mileage varies greatly.

                I feel sorry for Matt every time I read his posts :p I'm glad I 
don't have to live with that kind of legacy to support.

                 

                On Tue, May 7, 2013 at 6:12 PM, Szabolcs Matefy 
<[email protected]> wrote:

                We switched from 2013 SP1 to 2014. Major regression for us is 
that when you hide polygons, and select some polygons then unhide the hidden 
polygons, your selection will be lost. There are several bugs still present, 
however overall feeling is better.  We don't rely on RT shading, but HQV is way 
better than the previous versions, and there some important bugfixes too. So I 
suggest you to check your current assets in 2014, work for a week, and if you 
find no issues, migrate.

                 

                Cheers

                 

                From: [email protected] 
[mailto:[email protected]] On Behalf Of Jens Lindgren
                Sent: Tuesday, May 07, 2013 10:02 AM
                To: [email protected]

                
                Subject: Re: 2014 in production anyone?

                 

                I had to switch to 2014 for the current project due to a bug in 
2013 that crashed Softimage when importing reference models with Ice Trees on 
it. In 2014 I can import these models as references without problems.

                One other bonus is the premultiply on LUTs options. Being able 
to set it to "No" is a really nice addition and I don't have any artifacts with 
the LUTs anymore.

                 

                /Jens

                 

                On Tue, May 7, 2013 at 7:04 AM, Enrique Caballero 
<[email protected]> wrote:

                Hmm i thought 2012 and 2013 were decent releases.  13 for some 
reason really slowed down importing of referenced models that had ICE strands 
in them

                 

                but 2011 was a very troublesome release, the broken shader 
issue was painful

                 

                On Tue, May 7, 2013 at 11:59 AM, Matt Lind 
<[email protected]> wrote:

                Let me follow up and say 2014 is probably a safer bet to use in 
production than 2013, 2012 or 2011.

                 

                I would definitely stay away from 2012 as there are some hidden 
gremlins that won't show up until the data is migrated forward into a newer 
version.

                 

                 

                Matt

                 

                 

                 

                 

                 

                From: [email protected] 
[mailto:[email protected]] On Behalf Of Sylvain Lebeau
                Sent: Monday, May 06, 2013 8:51 PM
                To: [email protected]
                Cc: [email protected]
                Subject: Re: 2014 in production anyone?

                 

                My god Matt thanks so much for this bible!!! 

                 

                Altought we dont rely on rt shaders, your manifesto is such a 
good pointer man.... Much appreciated

                 

                Thanks a big bunch! 

                 

                Sly

                
                Sylvain Lebeau // SHED
                V-P/Visual effects supervisor
                1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
                T 514 849-1555 <tel:514%20849-1555>  F 514 849-5025 
<tel:514%20849-5025> WWW.SHEDMTL.COM <http://www.shedmtl.com/> 

                
                On 2013-05-06, at 22:31, Matt Lind <[email protected]> 
wrote:

                        We haven't switched to 2014 yet, but in testing we've 
encountered a number of regressions in important areas to us.  Let me emphasize 
what is important to us might not be important to you.

                         

                        In our case the problem has been the ability to upgrade 
and migrate old data into a current release and have it continue to function as 
expected - e.g. be durable.  For example, we use realtime shaders very heavily 
in our production...in fact every single asset in our production uses them.  
But there's always some type of bug/regression in each new release with 
realtime shading preventing an upgrade.  We were stuck on 7.5 for years until 
2013 SP1 finally resolved the shading issues.  However, upon testing everything 
else we discovered many animation features regressed such as ability to import 
FCurve data efficiently, rotation order not computed properly on transforms, 
scene doesn't update/refresh properly, cut n' paste FCurve keys fails, 
envelopes get really cranky/crash when a deformer is not found, 
callbacks/events intermittently fail or don't execute, scene layers misbehave, 
etc...  It's been whack-a-mole.  Many bugs we've found in 2013 are still 
present in 2014.  Problem is we cannot consistently reproduce some of these 
bugs as the variables leading to their appearance can be complex much like 
needing the stars to align a certain way before the issue is revealed.  We just 
don't have a complete picture of all the stars involved in the problem yet to 
be able to submit a report for further investigation.  It's a real stressing 
point in our production.

                         

                        In regards to 2014, the realtime shading architecture 
migration from RTS 3 to RTS 4 doesn't work, or there is no migration path.  
Since RTS 3 is technically deprecated (but still supported) that is a problem 
for us.  If a shader is not installed, Softimage won't open the scene/.emdl.  
In fact, Softimage will crash in spectacular fashion.  If you don't use 
realtime shaders, then this won't be an issue for you.

                         

                        If I had to summarize the main issues, it seems like 
many features in recent releases touched on core components and were either 
inserted in rush fashion or sloppily implemented leading to stupid bugs and 
regressions.  These largely revolve around system updates and notifications on 
the backend.  For the other stuff where it's more data centric, the data gets 
into scene files and becomes a problem when the data is migrated forward to a 
newer release and needs to be iterated by an artist.  Problem is the data no 
longer behaves the same.  We've had a few models created in 7.5 that when 
brought into current versions don't react the same way.  Either data in the 
delta is getting interpreted differently, or in some cases, the file just won't 
load.  Envelopes are a victim of this specific problem.

                         

                        I could go on, but the moral of the story is to test 
thoroughly before upgrading.  Of course, that lesson applies to every product.

                         

                         

                        Matt

                         

                         

                         

                         

                         

                        From: [email protected] 
[mailto:[email protected]] On Behalf Of Sylvain Lebeau
                        Sent: Monday, May 06, 2013 4:25 PM
                        To: [email protected]
                        Subject: 2014 in production anyone?

                         

                        Hi everyone.... 

                         

                        After flaming ferosiously at the 2014 release, seeing 
the bug fixes list quite brought me back down to earth. Very extensive list so 
hat's off to the new devs for this. Must be quite a puzzle. And to me this is 
much more important then new tools.

                         

                        In the meantime, i would really like to hear about 
peoples who already switched.  What are the culprits you've went into?, 
backward compatibility?, broken addons you rely upon? Regressions?... every 
single thing that could make me happy about my renewed subscription would be 
appreciated.

                         

                        thanks for your time!

                         

                         

                        sly

                         

                         

                         

                        Sylvain Lebeau // SHED
                        V-P/Visual effects supervisor
                        1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
                        T 514 849-1555 <tel:514%20849-1555>  F 514 849-5025 
<tel:514%20849-5025>  WWW.SHEDMTL.COM <http://www.shedmtl.com/>  
<http://WWW.SHEDMTL.COM <http://www.shedmtl.com/> >

                         

                 

                
                
                
                -- 

                Jens Lindgren

                --------------------------

                Lead Technical Director

                Magoo 3D Studios <http://www.magoo3dstudios.com/> 

                
                
                
                -- 
                Our users will know fear and cower before our software! Ship 
it! Ship it and let them flee like the dogs they are!

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