Not necessarily cubes. If I run a smooth op on the geo it fixes much of
it (although this is not a solution for me) so it's got to be the
internal methods not liking something about the geometry.
Eric Thivierge
===============
Character TD / RnD
Hybride Technologies
On 07/05/2013 3:26 PM, Peter Agg wrote:
Is this the thing where you get giant cubes of bad volume data, or
something else?
On 7 May 2013 19:54, Eric Thivierge <[email protected]
<mailto:[email protected]>> wrote:
Anyone notice how many times this just doesn't work correctly?
Even toggling the Closed volume inside often doesn't give the
correct results as well...
I have a voxel setup with particles and testing inside a geometry
to keep the ones that are within, works, however there are many
points still outside the geo that remain and aren't deleted. The
ones left outside changes each frame as well.
Anyone have any sure fire methods / workarounds that don't involve
having helper nulls to delete the remaining ones outside?
--
Eric Thivierge
===============
Character TD / RnD
Hybride Technologies