Not necessarily cubes. If I run a smooth op on the geo it fixes much of it (although this is not a solution for me) so it's got to be the internal methods not liking something about the geometry.

Eric Thivierge
===============
Character TD / RnD
Hybride Technologies

On 07/05/2013 3:26 PM, Peter Agg wrote:
Is this the thing where you get giant cubes of bad volume data, or something else?


On 7 May 2013 19:54, Eric Thivierge <[email protected] <mailto:[email protected]>> wrote:

    Anyone notice how many times this just doesn't work correctly?
    Even toggling the Closed volume inside often doesn't give the
    correct results as well...

    I have a voxel setup with particles and testing inside a geometry
    to keep the ones that are within, works, however there are many
    points still outside the geo that remain and aren't deleted. The
    ones left outside changes each frame as well.

    Anyone have any sure fire methods / workarounds that don't involve
    having helper nulls to delete the remaining ones outside?

-- Eric Thivierge
    ===============
    Character TD / RnD
    Hybride Technologies




Reply via email to