ARGHH, as usual, no proof reading is as good as the one done after sending.
Even = outside
Odd = inside.


On Wed, May 8, 2013 at 9:06 AM, Raffaele Fragapane <
[email protected]> wrote:

> You could write/wire the test yourself.
> Point inside hull is fairly trivial outside of fringe cases, shoot a ray
> in any direction, if it intersects an odd number of times, it's outside,
> even, it's inside.
> You might want multiple rays and take the median of the result, or work
> conservatively and flag it even if just one tests true.
>
> You can further refine this with a force field approach, run a distance
> from hull (closest location on geo), and if the point is close enough to a
> location with a normal facing away from its distance vector remove it, and
> remove anything within a certain threshold (very close) indiscriminately.
>
> Testing against denser geometry also helps, even if it's more expensive,
> sparse and variedly populated topology tends to introduce more room for
> error.
> Lastly, a triangulated mesh, especially if you have a certain degree of
> dis-planarity in your geo on large enough areas, will also improve things
> in my experience.
>
>
>
> On Wed, May 8, 2013 at 4:54 AM, Eric Thivierge <[email protected]>wrote:
>
>> Anyone notice how many times this just doesn't work correctly? Even
>> toggling the Closed volume inside often doesn't give the correct results as
>> well...
>>
>> I have a voxel setup with particles and testing inside a geometry to keep
>> the ones that are within, works, however there are many points still
>> outside the geo that remain and aren't deleted. The ones left outside
>> changes each frame as well.
>>
>> Anyone have any sure fire methods / workarounds that don't involve having
>> helper nulls to delete the remaining ones outside?
>>
>> --
>> Eric Thivierge
>> ===============
>> Character TD / RnD
>> Hybride Technologies
>>
>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>



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Our users will know fear and cower before our software! Ship it! Ship it
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