You can use a command to convert the implicit to real geometry - I
tested it and it works fine here and keeps animation - I did not check
constraints etc..
Application.Convert("MeshSurface", 'torus' )
This converts an implicit torus called torus to an equivalent mesh.
S.
On 13/05/2013 11:40, Daniel Kim wrote:
Hi
I am trying to export a charactor rigged with Gear to Unity 3d, and having
issue now.
Because FBX diesn't support implicit object, i get a lot error messages.
Message show me to convert implicit dara to geometry, but don't know how.
I like to try baking animation data, and export with FBX only mesh. Anyone have
an idea how to do this?
Thanks
Daniel
Sent from my iPhone