You can use a command to convert the implicit to real geometry - I tested it and it works fine here and keeps animation - I did not check constraints etc..

Application.Convert("MeshSurface", 'torus' )

This converts an implicit torus called torus to an equivalent mesh.

S.

On 13/05/2013 11:40, Daniel Kim wrote:
Hi

I am trying to export a charactor rigged with Gear to Unity 3d, and having 
issue now.

Because FBX diesn't support implicit object, i get a lot error messages. 
Message show me to convert implicit dara to geometry, but don't know how.

I like to try baking animation data, and export with FBX only mesh. Anyone have 
an idea how to do this?

Thanks
Daniel

Sent from my iPhone

Reply via email to