deformers in GEAR are implicit models not nulls.

Need to create shadow rig when creating rig from guide.
after that process is straight forward.
1. plot evreytthing with shadow rig selected (select child nodes)
2. remove all constrains after plot
3. add mesh to selection and export everything to FBX

Also inside unity you need to select these options under rig:
Animation type - Legacy
Generation - Storein Root (New)

That works fine. Maybe some other options could be needed and worked well
for some other situations for this works plain and straight forward


On Mon, May 13, 2013 at 2:38 PM, Alok Gandhi <[email protected]>wrote:

> I have done this before and the best way is to :
> 1. Plot all your deformers (I am assuming that deformers are nulls, as
> they should be always).
> 2. Remove all the rig elements (except the deformers ).
> 3. Export the FBX.
>
> This should work in unity.
>
>
> On Mon, May 13, 2013 at 6:45 AM, Sandy Sutherland <
> [email protected]> wrote:
>
>> You can use a command to convert the implicit to real geometry - I tested
>> it and it works fine here and keeps animation - I did not check constraints
>> etc..
>>
>> Application.Convert("**MeshSurface", 'torus' )
>>
>> This converts an implicit torus called torus to an equivalent mesh.
>>
>> S.
>>
>>
>> On 13/05/2013 11:40, Daniel Kim wrote:
>>
>>> Hi
>>>
>>> I am trying to export a charactor rigged with Gear to Unity 3d, and
>>> having issue now.
>>>
>>> Because FBX diesn't support implicit object, i get a lot error messages.
>>> Message show me to convert implicit dara to geometry, but don't know how.
>>>
>>> I like to try baking animation data, and export with FBX only mesh.
>>> Anyone have an idea how to do this?
>>>
>>> Thanks
>>> Daniel
>>>
>>> Sent from my iPhone
>>>
>>
>>
>
>
> --
>

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