For those interested, here's a blog post about the Hair workflow we used
for the IGA commercial:
http://shedmtl.blogspot.ca/2013/05/iga-hair-salon-how-we-do-it.html
Also, you can check Td Survival on facebook, they interviewed our hair
artist, Luc Girard. It's great insight on the pipeline.
https://www.facebook.com/TDSurvival?fref=ts
(or directly on vimeo: https://vimeo.com/66041361 )
Js Guillemette // SHED
3D Artist
www.shedmtl.com
On 5/9/2013 10:31 AM, Chris Covelli wrote:
Amazing work! Great lighting, characters, everything top-notch!!
Chris Covelli
http://www.polygonpusherinc.com/
http://exocortex.com/products/species
TurboSquid Models
<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher>
On Thu, May 9, 2013 at 8:36 AM, Sylvain Lebeau <[email protected]
<mailto:[email protected]>> wrote:
Thank you all!
Forgot to mention Philippe Sylvain at lighting/comp...
;-)
*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 <tel:514%20849-1555> F 514 849-5025
<tel:514%20849-5025>WWW.SHEDMTL.COM <http://www.shedmtl.com/>
On 2013-05-09, at 3:42, Jordi Bares <[email protected]
<mailto:[email protected]>> wrote:
Thanks for the insight and detailed info, really appreciate
Seems you have a great team and setup, love the approach and I am
sure it had not been easy to bring that culture up.
Excellent work. Look forward to see more.
Jb
Sent from my iPhone
On 9 May 2013, at 02:32, Sylvain Lebeau <[email protected]
<mailto:[email protected]>> wrote:
JM,
Timeframe would be around 2 months from concept art, character
design, storyboard and revisions, 2D animatic, 3D animatic, to
all the 3D stuffs we all love.
Shed is a little army/familly of passionate peoples. Maybe
around 12-14 artists participated on the project. Here is the
breakdown of our resources, human and machines… (wow…that
sounded weird to say) …. feel's like the matrix..
*Here's the credits to my team:*
1 Illustrator/story artist = Benoit Theriault
Our lead modeller Mikhail Semionov with the help of Marc Lebuis
and Isabelle Mainville
4 Animators = PH, Guillaume Pelletier, David St-Amant, Christine
Houle
1 Character TD/Pipeline = Miquel Campos
1 ICEman for hair grooming and sims = Luc Girard
1 FX artist for smoke and PES (particles in suspension) Dominik
Kirouac
2 Lighters/comper on Arnold/Nuke = JSeb and Bruno-Olivier Laflame
2 Texture artist on Mari = Isabelle Mainville and Marc Lebuis
1 Onliner on the Flame = Nicolas Pellicelli
I've only participated into client meetings, approbations, and
all the political stuffs. ;-) …. i may have suspended a pass or
2 on the farm because it was failing….. wow my job is too cool!!
*Software and hardware:*
*
*
*
Softimage 2013 sp1, Nuke, Photoshop, Mari, Mudbox,
Framecycler……. but mostly Windows Explorer V156… hep. I prefer
dolphin but for now we are mostly windows 7 x64.
*
We use Gear with a bit of customizing for rigging our
characters, (correct me if i am wrong Miquel)…
We use Exocortex Alembic for all of our animation caches needs
except for the hairs (for now).
Our render farm (used along with deadline 5.1) consist of a
couples of older blades for Nuke and 25 for Arnold long
hours crushing.
Wich some of the latest are 24 threaded machines with 16 to 32
gigs of ram.
That's pretty it…. nothing very fancy except from very talented
artists with big hearts and ambitions. Kudos to them!
sly
*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 <tel:514%20849-1555> F 514 849-5025
<tel:514%20849-5025>WWW.SHEDMTL.COM
<http://www.shedmtl.com/> <http://WWW.SHEDMTL.COM
<http://www.shedmtl.com/>>
On Wednesday, 8 May, 2013 at 10:20 AM, john clausing wrote:
very nice!
------------------------------------------------------------------------
*From:* jm khayat <[email protected]
<mailto:[email protected]>>
*To:* [email protected]
<mailto:[email protected]>
*Sent:* Wednesday, May 8, 2013 10:08 AM
*Subject:* Re: Latest work from SHED - Behind-The-Scenes
Beautiful work guys, loved every part of it, character design,
layout, animation, render, FX
Congrats!!
What was the time frame and ressources avaliable for this
commercial ?
--
*JM Khayat*
Founder/ COO
www.moondog-animation.com <http://www.moondog-animation.com/>
mobile: +33 6 99 79 56 98
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2013/5/8 Sylvain Lebeau <[email protected] <mailto:[email protected]>>
Hi Chris! ..
It was 2013 sp1 x64, rendered in Arnold.
But we will jump on 2014 as soon as my subscription
problems are worked out.
sly
*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM
<http://www.shedmtl.com/>>
On 5/8/2013 1:06 AM, Chris Chia wrote:
So which version of XSI is used in this production?
Regards,
Chris
-----Original Message-----
From:[email protected]
<mailto:[email protected]>
[mailto:[email protected]] On Behalf Of Js Guillemette
Sent: Tuesday, May 07, 2013 10:37 PM
To:[email protected]
<mailto:[email protected]>
Subject: Latest work from SHED - Behind-The-Scenes
Hey guys,
sorry for cross-posting this in different mailing list, but some of you
might not be on those.. and since this is a pure softimage project rendered in
arnold, well I guess it fits here :)
You can read about our production on our blog here. At the top of the
post you can view the spot in HD. Don't forget to go full screen!
:)http://shedmtl.blogspot.ca/2013/05/iga-aide-gourmet.html
--
Js Guillemette // SHED
3D Artist
www.shedmtl.com <http://www.shedmtl.com/>