Amazing work! Great lighting, characters, everything top-notch!! Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher>
On Thu, May 9, 2013 at 8:36 AM, Sylvain Lebeau <[email protected]> wrote: > Thank you all! > > Forgot to mention Philippe Sylvain at lighting/comp... > > ;-) > > > *Sylvain Lebeau // SHED** > *V-P/Visual effects supervisor > 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 > T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM <http://www.shedmtl.com/> > > On 2013-05-09, at 3:42, Jordi Bares <[email protected]> wrote: > > Thanks for the insight and detailed info, really appreciate > > Seems you have a great team and setup, love the approach and I am sure it > had not been easy to bring that culture up. > > Excellent work. Look forward to see more. > > Jb > > Sent from my iPhone > > On 9 May 2013, at 02:32, Sylvain Lebeau <[email protected]> wrote: > > JM, > > Timeframe would be around 2 months from concept art, character design, > storyboard and revisions, 2D animatic, 3D animatic, to all the 3D stuffs we > all love. > > Shed is a little army/familly of passionate peoples. Maybe around 12-14 > artists participated on the project. Here is the breakdown of our > resources, human and machines… (wow…that sounded weird to say) …. feel's > like the matrix.. > > *Here's the credits to my team:* > > 1 Illustrator/story artist = Benoit Theriault > Our lead modeller Mikhail Semionov with the help of Marc Lebuis and > Isabelle Mainville > 4 Animators = PH, Guillaume Pelletier, David St-Amant, Christine Houle > 1 Character TD/Pipeline = Miquel Campos > 1 ICEman for hair grooming and sims = Luc Girard > 1 FX artist for smoke and PES (particles in suspension) Dominik Kirouac > 2 Lighters/comper on Arnold/Nuke = JSeb and Bruno-Olivier Laflame > 2 Texture artist on Mari = Isabelle Mainville and Marc Lebuis > 1 Onliner on the Flame = Nicolas Pellicelli > > I've only participated into client meetings, approbations, and all the > political stuffs. ;-) …. i may have suspended a pass or 2 on the farm > because it was failing….. wow my job is too cool!! > > > *Software and hardware:* > * > * > * > Softimage 2013 sp1, Nuke, Photoshop, Mari, Mudbox, Framecycler……. but > mostly Windows Explorer V156… hep. I prefer dolphin but for now we are > mostly windows 7 x64. > > * > We use Gear with a bit of customizing for rigging our characters, (correct > me if i am wrong Miquel)… > > We use Exocortex Alembic for all of our animation caches needs except for > the hairs (for now). > > Our render farm (used along with deadline 5.1) consist of a couples of > older blades for Nuke and 25 for Arnold long hours crushing. > Wich some of the latest are 24 threaded machines with 16 to 32 gigs of > ram. > > That's pretty it…. nothing very fancy except from very talented artists > with big hearts and ambitions. Kudos to them! > > > sly > > > > *Sylvain Lebeau // SHED** > *V-P/Visual effects supervisor > 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 > T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> < > http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>> > > On Wednesday, 8 May, 2013 at 10:20 AM, john clausing wrote: > > very nice! > > ------------------------------ > *From:* jm khayat <[email protected]> > *To:* [email protected] > *Sent:* Wednesday, May 8, 2013 10:08 AM > *Subject:* Re: Latest work from SHED - Behind-The-Scenes > > Beautiful work guys, loved every part of it, character design, layout, > animation, render, FX > Congrats!! > > What was the time frame and ressources avaliable for this commercial ? > -- > > *JM Khayat* > Founder / COO > > www.moondog-animation.com > > mobile: +33 6 99 79 56 98 > > > > > *CONFIDENTIALITY NOTICE: Privileged/Confidential information may be > contained in this message and is intended only for the use of the > addressee. Please advise immediately if you or your employer do not > consent to Internet e-mail for messages of this kind. Moondog Animation > assumes no responsibility for errors, losses, damages, or costs arising > from the use of this email. Moondog Animation reserves its common law > copyright to all contents of this email. The contents of this email may > not be revised, copied, distributed to or used by any other parties without > written permission of Moondog Animation. > > * > ** > > > 2013/5/8 Sylvain Lebeau <[email protected]> > > Hi Chris! .. > > It was 2013 sp1 x64, rendered in Arnold. > But we will jump on 2014 as soon as my subscription problems are worked > out. > > > sly > > *Sylvain Lebeau // SHED** > *V-P/Visual effects supervisor > 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 > T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> > <<http://www.shedmtl.com/> > http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>> > On 5/8/2013 1:06 AM, Chris Chia wrote: > > So which version of XSI is used in this production? > > Regards, > Chris > > -----Original Message----- > From: [email protected] > [mailto:[email protected] > <[email protected]>] On Behalf Of Js Guillemette > Sent: Tuesday, May 07, 2013 10:37 PM > To: [email protected] > Subject: Latest work from SHED - Behind-The-Scenes > > Hey guys, > > sorry for cross-posting this in different mailing list, but some of you might > not be on those.. and since this is a pure softimage project rendered in > arnold, well I guess it fits here :) > > You can read about our production on our blog here. At the top of the post > you can view the spot in HD. Don't forget to go full screen! :) > http://shedmtl.blogspot.ca/2013/05/iga-aide-gourmet.html > > -- > Js Guillemette // SHED > 3D Artistwww.shedmtl.com > > > > > > >

